Welcome to Arc Security

Looking to join Arc Industries? Visit the application page, or visit our RSI Org page and apply there. 

ArcBot

Bot
  • Content count

    277
  • Joined

  • Last visited

Community Reputation

2 Neutral

About ArcBot

Application

  • DiscordID
    250989224805793792
  1. Q&A: Aopoa Nox Greetings Citizens! Since the introduction of the Hull Series back in April 2015, every new concept ship reveal has had an accompanying Q&A post, where we spend a couple days collecting questions from you, pass those on to the relevant ship designer, and provide you the best answers we have available at that time. With the addition of Spectrum eariler this year, we can now allow you to add your vote to the questions you most want to see answered. The questions included below are a combination of those that received the most votes, similar questions that were merged into a single instance, and those we felt we could comfortably answer at this stage in the Aopoa Nox’s life. With the Nox, not only is it concept complete but it is also far along into it’s development, with a hope to include it in the upcoming Alpha 3.0 release. While it is farther along than most ships for our Q&As, there are still some unanswered questions we’re currently pursuing in development. As the game continues to be fleshed out, those missing answers will be determined and implemented. While it will still be some time before we see the Aopoa Nox in game, we hope you’re as excited as we are as the game expands with the addition of another “space bike” to the Star Citizen universe. Also, don’t forget to check out Bugsmashers released earlier today with footage of the Nox in-engine and work being done on it’s pilot visibility. Work is still ongoing with continuing adjustments to both the pilot height and UI visibility, but we thought it was a fun chance to show you where things are right now. As always, a special thanks to Calix Reneau and Ben Lesnick for their help in answering your questions. Let’s get to it. -DL Which ships will be capable of transporting a Nox? The most common question we get, and in this case our most upvoted, too! While we haven’t finished testing the Nox’s storage capability in every in-game ship, it can be used comfortably in a Freelancer, Cutlass (new) and Constellation. For smaller ships with cargo space like the Reliant & Avenger, it can physically fit but it cannot be secured. It’s not likely that will go well in practice, but we expect you to try it all the same and let us know when the Nox is added to the game. When in atmosphere, is the Nox a ground-only vehicle, or can it also fly at higher altitudes, across canyons, through clouds, etc. While the Nox will always has access to its multitude of thrusters, fighting gravity can be strenuous and ultimately unsustainable. Like the Dragonfly before it, the Nox can be used in space and on the ground, but it cannot make the transition on its own. For the purposes of operating down surface-side, it’s best to think of the Nox as a ground vehicle in this regard. When water/oceans are added to the game, will the Nox be able to speed across the water at a high enough speed? Yes. We thought about making a longer answer to this, but decided not to. Don’t you hate it when you get long-winded answers that can ultimately be summed up in just a single word? Brevity is the soul of wit, as they say. I don’t remember who said it, though. What is the max type of wearable armor can I wear while flying the Nox? This is a topic that affects all ships in Star Citizen. Currently, we are still evaluating what armors you’ll be allowed to wear when piloting any ship or vehicle in the game. How fast can the Nox fly in space? At present, the Nox has a top SCM of 220 and with afterburner can reach speeds of 550 in space. On the ground, that ratio is 40/100. 100 meters per second, 1 meter off the ground is pretty impressive. Does the Nox handle rough terrain any different or worse than the Dragonfly? Even though vehicles like the Nox and the Dragonfly before it hover over terrain, it will still have effects on its handling. In this regard, the Nox might not handle very coarse terrain as well as the more utility-built Dragonfly. Does the Nox have a storage compartment for small items? It does not. The limited cargo capacity of the Dragonfly comes at the sacrifice of its rear passenger seat. The Nox is purpose built to get you where you’re going, with greater speed, and even greater style. Will we ever be able to paint our own ships? If so, what makes the Nox Kue limited? We do not have specifics to detail on the paint system at this time. In the case of limited edition ships like the Nox Kue (or the Dragonfly Yellow) we don’t think the idea of decorating your own ship is incongruous with having manufacturer-offered editions. This is patterned after real life automotive manufacturers who typically offer a predetermined set of finishes (including limited editions.) Any car you buy today can, with varying degrees of expense and effort, be repainted to match any color of the rainbow… but collectors ascribe significant value only to the original finishes (which are also often more difficult to replicate exactly on the secondary market.) We are also exploring the idea of unique badges and identifiers for the limited edition variants. In short, while you may be able to paint a standard Nox silver in the future, it won’t ever be a “Nox Kue.” Can I store a rifle or any larger weapons on/in it seeing as how it seem you can’t ride it with anything other than a pistol? Unfortunately no. Like a cave in the swamps of Dagobah, you have only what you take with you. Does it lean when it turns? Currently in testing, it will lean with you when you strafe, and when you are done with the yaw portion of the turn, you will continue to lean until you stop skidding. It’s pretty cool. Will the Nox be faster than the Dragonfly? Under ideal conditions, the Nox with its Competition-class components will give you a distinct advantage in races. That said, the Dragonfly may take the advantage over more difficult terrain. Choose your routes wisely. Will the Nox have upgradable components like shields and power plants? Vehicle-scale components are a relatively new addition to our ship item system. The Nox comes with Competition Grade C components. In the future, we intend you to be able to customize the components with higher grade Competition options. What other styles of components will be compatible with the Nox remains to be seen. How is the Nox “powerful in combat” as stated in ATV? When Chris Smith mentioned the Nox being “powerful in combat” on ATV, he was referring to its direct comparison with the other vehicle in its class, the Drake Dragonfly. While similarly armed, the Nox would seem to have the advantage in speed that allows you to chase down your targets for efficiently, tremendous agility with its 16 maneuvering thrusters, and the added armor that protects its passenger more adequately from incoming fire. Will the Nox have stealth capability, or have access to stealth capability in some way? Stealth in Star Citizen is mostly about managing the emissions you make. In this regard, you will still have the same flexibility to manage your power consumption and overall signature as you will on any other ship. Additionally, you may find added benefit if you choose to replace your competition components with stealth items, but to do so would come at the cost of overall speed and performance. Does the Nox have landing gear, for when it’s powered all the way down? No, the Nox hovers at all times with emergency power. If you’ve drained even that, it will fall and be sad. Take care of your Nox. What makes the Nox almost as expensive and in some cases more than a spaceship with jump engine and quantum drive? It’s important to remember that ships are priced using a component matrix rather than some type of ladder that climbs from one to another. This matrix accounts for many factors including individual component types and rarity. The Nox, for instance, has a number of purpose-built racing components where the Aurora uses more common, mass produced equipment as it is intended both in and out of lore to be a vehicle that introduces new pilots to space travel. While it’s true that the Nox does not have a jump engine or a quantum drive of an Aurora, it boasts performance and provides specialization in its intended role that the former cannot match. (For comparison, a purpose-built racing bike can cost significantly more than an entry level car today, despite ‘only’ having two tires.) Is this mainly a racer, or does it have other purposes i.e. ground combat? While primarily designed for speed, with its high maneuverability and S1 ship weapons, the Nox has a devastating potential in flanking slower and squishier infantry. Just don’t crash into things. Another major ‘game purpose’ of the Nox (and Dragonfly) that shouldn’t be understated is for traveling around our procedurally generated worlds. In a word, they’re BIG… so you’ll want a fast vehicle to traverse their surfaces and explore their mysteries. Can I gimbal the guns if I choose? or am I stuck with fixed? Like the Dragonfly before it, the Nox can only use S1 fixed weaponry. What distance can it travel on maximum speed? Standard SCM flight on ships doesn’t burn fuel in the sense we know today. With the technological advancements of 930 years, ships equipped with the proper intakes like the NOX can create and replenish the fuel necessary for everyday operation. In this way, you can travel at maximum SCM speed for extended periods of time. For afterburner speed, you will still have a limited amount of fuel as with any other ship. If the Nox loses power, would we be trapped in our seat by the articulating back plate? Presently, the back will articulate anyway, although it’s an interesting idea that might warrant a unique animation for such an event in the future. View the full article
  2. The Nox is the star of this special episode of Bugsmashers. Watch Mark Abent and Jared Huckaby investigate an animation issue that’s resulting in an obstructed field of view for the pilot. View the full article
  3. << ERROR………>> << COMM/SEC INTERRUPT // // UNAUTH SIGNAL >> < SIGNAL FOUND > < START TRANSMISSION > Listen up, miscreants, because Jester is back and ready to unload straight to your skull. Let’s all start by celebrating that loudmouthed lout, Captain Bane. < slow, sarcastic clap > He’s the current top contender for “Inept Outlaw of the Year.” Seriously, gang, everyone should study what this trog did to learn exactly what not to do on your next raid. If you haven’t heard, this lugnut targeted a massive shipment of Nox coming in from slink space right before they went on sale. Besides the idiocy of attacking a shipment that many, many, many people had a vested interest in protecting, Captain Bane also failed to knock out the hauler’s comm system before it could broadcast a distress signal. To make matters worse, he didn’t even have the necessary numbers to get the job done. There’s no sadder sound than an outlaw sending out a comm asking for help in capturing a shipment. No matter how they spin it, it’s not a rallying cry, it’s just crying! Any outlaw with half a brain knows not to fly blind into an unknown situation. Talk about a one-way ticket to getting yourself blown to bits or snagged by the law. Anyways, Captain Bane, I’m not sure if this signal will reach whatever cellblock you’re locked in, but thank you from the bottom of my heart for brightening my day with your escapades in idiocy. Not only did you give me a good laugh, but your blundering provided me the perfect chance to do some plundering. In fact, you ever get out, comm me and I’ll buy you a drink. No joke. Folks like Captain Bane are an important part of the outlaw ecosystem. We need small fish like that flailing around to attract the attention of the law and other do-gooders, so us big fish have more room to maneuver. There’s no better time to go left then when everybody else is looking right. See, I just so happened to be in Baker when Captain Bane staged his dumpster fire of a raid there. When I heard the distress comm from that hauler and Captain Bane’s cry for help in taking it down, I saw opportunity ripe on the vine ready to be plucked. At the time, I was searching for this ship that did some work for me. It was a legit hauler with clean tags, a trustworthy captain that craved extra creds and a seriously sweet smuggler’s hold. A-plus operation all around, so it really ground my gears when it didn’t arrive at the rendezvous. To make things worse, I get a ping hours later that the exact item I had so carefully hidden in that hold was now for sale on the dark, just waiting for the highest bidder. Guess they were hoping to sell it before I even got word that it was gone. None of my contacts had the particulars on who hit the ship, so I decided to find out for myself. I coulda leaned on the fence selling it, but those bastards stake their reputation on acting all innocent and not squealing. He probably would’ve fed me some semi-believable story, and sent me down a path that would only lead to dead ends. No, if I wanted to know what really happened to that ship and fast, then I’d need to find it and get my hands on its black box. Then I could check the logs to see who was owed my wrath. That is, if the box was still there. It was a bit of long shot, sure, but you know me, I’m not the type to let go of a grudge over a little hard work. I tracked down where the ship was last seen and hightailed it there as quick as I could. I followed its route, taking careful scans so I didn’t miss anything. Finally, I got to a sector of the system where the ECN was down — usually a sure sign of shady stuff. I narrowed my scans and finally got a hit that looked promising. I was just about to blaze to the coordinates when my better senses prevailed. I took some wider scans and spotted a blip on my six that seemed to be on the same course. I killed all non-essential systems and went dark. I sat there, watching it for a bit and quickly became convinced they were looking for the same ship. See, one of the drawbacks of using a legit shipping concern as a smuggling front is that a lot of straightlaced folks will come looking for the wreckage too. Sometime it’s scrapers, but more often than not, it’s the bloody vultures contracted by the insurance company. They’re always looking for the black box so they can claim that whatever mischief went down definitely wasn’t their fault and they’re not liable. Luckily, there seemed to be only that one competitor lurking about, looking for the same ship. Of course, that didn’t mean that more weren’t inbound. I sat there, snacking on some Chicha’s and turning over options in my head. Quantuming to the location would only draw the ship’s attention to exactly where I didn’t want ‘em to be, so I nixed that plan. A surprise attack could work. With the ECN down, I could strike quickly and knock out the ship without raising the alarm. But while I’ve got no problem taking care of business, I’d rather not create more mess than absolutely necessary. Plus, then I’d have to collect that ship’s black box to keep my trail clean. It’d work, but it wasn’t the fastest or cleanest option. Instead, I sat just there, hoping the ship didn’t scan the sector as carefully as I did. As much as I love a good fight, I’ve learned that sometimes the right action is no action. This turned out to be one of those cases. As this ship got closer, I prepped myself for a quick spin up, in case I needed to take matters into my own hands. My finger was nearing the switch when the distress call from that hauler full of Noxs came blaring across my comms. I watched the approaching ship quickly change its heading and quantum away, never knowing how close it’d come to meeting its end. After that ship disappeared, I took a few more quick scans to make sure the coast was clear, then hauled tail to the coordinates I’d been waiting to investigate. Sure enough, there sat the wreckage of the hauler I was tracking. Took some looking to locate the black box, but I finally found it. I was long gone from the area before the dust settled on Captain Bane’s ineptitude. Once I cracked the box’s logs, it was plain as day who was behind the attack. All that’s left is for me get some well-deserved payback. < sensor beep > In fact, seems like I’m about to cash in. Never forget, folks, mess with me and it’s very likely the last thing you’ll do. Jester out! View the full article
  4. Greetings Citizens Greetings Citizens, Last Friday, we introduced you to the Nox. This speedy Xi’an space bike is ideal for everything from open-canopy races to cruising across the moons of Crusader. Many of you have expressed how much you enjoy the design, and we couldn’t be happier to hear that! If you haven’t already checked it out, embrace true speed here before it’s too late. Earlier today, we released a new episode Citizens of the Stars, our weekly show dedicated to highlighting the amazing creations by our passionate backers. Special Guests this week is SteveCC who has created a really cool text based cargo simulator to play alongside while in Star Citizen Alpha. After that, Senior Producer Rickey Jutley challenges Brian Chambers for Quantum Champion! On Tuesday, the June Subscriber’s Town Hall will be about character tech! We welcome Technical Director of Content Sean Tracy, Technical Artist Gaige Hallman and Character Artist Omar Aweidah to the show where they’ll be discussing the tech involved in creating characters for the Star Citizen universe, including their work on the upcoming Star Citizen Alpha 3.0! Make sure to tune in on our Twitch channel or YouTube channel at Noon PDT/7 PM UTC to join the discussion. Also on Tuesday the Lore Team gives us another rich and interesting look at the history in Star Citizen. These posts are rewarding and a joy to read as they help build the history and life of our universe. Then on Wednesday, our beloved Senior Gameplay Engineer Mark Abent hosts another installment of “Bugsmashers!”, the unique show that intends to reveal one of the critical roles involved with building a video game, smashing bugs. On Thursday, Around the Verse returns with an update from Jake Ross (ATX Studio) and Benoit Beausejour (Turbulent)! Lastly, Friday we’re excited to kick back and relax with an old-school broadcast for with you all, so get ready for Happy Hour Community. Beginning at 12pm PDT, you can join Ben Lesnick, Jared Huckaby, Tyler Witkin and myself as we discuss all the hot topics of the week LIVE with you in chat. See you in the ‘Verse! Tyler “AdmiralSloth” Nolin Community Manager The Weekly Community Content Schedule MONDAY, JUNE 26TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JUNE 27TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) Subscriber’s Town Hall: Character Tech Edition (https://www.twitch.tv/starcitizen) WEDNESDAY, JUNE 28TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JUNE 29TH, 2017 Around the Verse - ATX & Turbulent (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, JUNE 30TH, 2017 Happy Hour Community (https://www.twitch.tv/starcitizen) RSI Newsletter Community Spotlight: June 19TH, 2017 – 3D Print Citizen This week’s theme is “3D Print Citizen.” I love 3D Print models and these following submissions show off some of the awesome creativity and hard work from the community. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! X2-Manta Concept by Chmee Chmee designed this custom mod called X-2 Manta and it looks so sweet. So much in fact that engineering students decided to 3D print the model for their final CAD project. I very much appreciate the attention to detail in the design, and looking forward to more progress on the 3D print. Video of the project can be found here Aegis Reclaimer by Ungineer Now I know that Ungineer’s model has gotten a lot of attention in the past, but it was so good that I couldn’t ignore it in this theme! It’s currently enjoying a permanent home in the ATX Studio where everyone there can enjoy the amount of work placed into it. Full gallery here Behring P4-SC Rifle by RiceMaiden This full-size Behring P4-SC Rifle looks fantastic! Another beautiful piece of work by RiceMaiden that we enjoyed very much. We hope that you will print more in the future! Full gallery here View the full article
  5. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This week, SteveCC is in the Citizen Spotlight talking about his app Crusader Transport Simulator. Meanwhile, Senior Producer Ricky Jutley gets his chance at Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT SteveCC and his Crusader Transport Simulator TOP 5: The Glorious Gladius by TallonHunteR Jaxoo and the Micro Universes Surreal and Creepy by Konvex Olaf_Jaeger and Star Citizen Ship Posters MVP: TRFF and their Port Olisar Pixel Art View the full article
  6. BEHOLD You lean forward, settle into the contoured form of the Nox. The articulated backplate gently clicks into place, binding you into position. The holographic display flickers to life. You can feel the entire body of the ship hum as the powerful engine spins to life. There’s so much power, gated, waiting to be released. You peer down the start line. Your competitors seem focused. You smile because they don’t know that they’ve already lost. Engines whine as the starter lights begin to cycle. You rev your engine, joining the roars of the other racers as you wait to be unleashed. Your eyes narrow. It’s time. Go. EVOLVE For a century, it has lived on the fringes of racetracks around the Empire. Open-canopy racing enthusiasts had to search far and wide simply to get their hands on a Nox — even an extensively damaged one — and then they’d spend thousands of Credits to rebuild and customize these notoriously fast racers for competition. Now, it’s finally here. Aopoa is proud to unveil the first model of the famed open-canopy racer designed specifically for a Human pilot. With the recent passage of the Human Xi’an Trade Initiative, Aopoa is now bringing the Nox to the UEE and giving racers from all corners of the Empire the opportunity to become one with speed. SURPASS Having only been introduced in the late 28th century, the Nox represents one of the most recent additions to Aopoa’s lineup and was designed as a direct Xi’an response to Human open-canopy vehicles. Introduced into their culture via the Xi’an settlement on Oya III, the inhabitants there learned to love riding space bikes from their Human neighbors. With permission from Emperor Kr.ē, the Aopoa council crafted a sleek hull from lightweight composite materials that provide maximum speed and maneuverability in both atmospheric environments and vacuum. Unleashed, the Nox would bring new grace and elegance to the unadulterated thrills that only open-canopy racing can provide. READY TO RACE Learn why the Aopoa Nox is set to lead way with this introduction from the TeXa Racing Club. Open the Magazine or Download Click To Read Image Gallery About The Concept Sale The Nox is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Nox poster and then once the in-game model is finished you will also be given an in-game Nox mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. If you’d like to add one to your fleet, they’re available in the pledge store until July 3rd, 2017. You can also view a detail of the Nox in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Aopoa Nox brochure. As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up! Disclaimer Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches. View the full article
  7. Chris Roberts and Eric Kieron Davis host this week’s episode, which features a studio update from Frankfurt, a Ship Shape focused on the Nox and a deep dive into how we’re creating entire solar systems. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  8. Lead writer Dave Haddock provides insight into one of his favorite systems — Tyrol. Learn about how outlaws came to inhabit this system on the brink of death. Then read Tyrol’s Galactic Guide here. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  9. Tale of the Unanswered Cry Every day, our understanding of the universe is reforged as new mysteries are brought to light, shifting our perception as readily as the grains of sand within an hourglass. It seems all too often that our tenuous grasp on reality is affixed in time only by the dark shadows of our collective consciousness. It is there that forgotten whispers echo just out of reach, waiting to be heard. These are Untold Tales. Today, we travel to Bremen, where on June 20th, 2941, freelance mercenary Sera Misagaru was flying a sweep pattern along the shipping lanes that crisscross between Rytif and Bremen III, looking to pick up whatever work could be found. For the previous six months, Sera would, if the credits were right, offer to assist any ships that had found themselves in harm’s way. Although Bremen’s considered a safe system, those who make their living traversing the black learn quickly learn that in space, safety is a relative thing. It was there, amidst the flow of commerce, a routine operation began that was destined to become anything but. SERA MISAGARU: It seemed like a straightforward enough job. I mean, at the time I didn’t even think twice about it. The message popped up on the boards just like you’d expect. Some poor captain had flown a little too far off the beaten path, looking to save time, and wound up running into an outlaw pack. Don’t want to hesitate too long with contracts like that. It’s not only about the credits. When you’re out there, if you keep your head on, you can actually save lives. Sera accepted the contract and hurried to the coordinates where the distressed ship had sent its plea for help. Upon arriving, the mercenary had been prepared to do battle against a fleet of outlaws but instead, a surprise was waiting. SERA MISAGARU: There was nothing there. Sera Misagaru had become the most recent pilot to respond to what has become known as the ‘Unanswered Cry.’ SERA MISAGARU: Not a wreck. Not a piece of debris. Not even some floating rocks. Just nothing. And I scanned, too. After the wide sweep to make sure the whole thing wasn’t an ambush, I even narrowed my band and did a detailed once around just to make sure I hadn’t missed anything. I hadn’t. When I say there was nothing there, I mean it. The weirdest part? As soon as I arrived, the contract had cleared out from mobi. Was like it never even existed. All together there have been fourteen reports during the past century of pilots responding to the Solomon and its captain’s cries for help. All of them reported a similar experience: a ship in need, a contract accepted, and the discovery of an empty stretch of space waiting for them at the end. SERA MISAGARU: At first I figured it was some twip trying to spread some grief, so I went and contacted the local guild office about it. The job wasn’t affiliated, but sometimes they hear something, you know? I started telling them what had happened, and the rep just nodded. They knew the whole story. Turns out there had been several mercs over the years who had tried to help the Solomon. A hauling ship owned and operated by Captain Laramy Stevens, the Solomon spent an honest and industrious fifteen years servicing the area around Rytif. Then on October 21, 2794, the ship vanished. We spoke to ProtLife Insurance associate Genevieve Atrella to learn what little is known about the Solomon’s tragic fate. GENEVIEVE ATRELLIA: Despite whatever it is that these people are claiming, the Solomon was destroyed in 2794. That’s a fact. Our records show that a salvager ship picked up the Solomon’s black box in a remote part of the Bremen system and returned it to the local authorities, who then proceeded to hand it over to us. The data on the flight recorder showed that the ship was returning with ore from a distant asteroid mining post when it was attacked by unidentified outlaws. Sadly, no arrests were ever made in the case. Not only were the outlaws never found, neither were the Solomon and its captain. Beyond the black box, no trace of either the ship or Stevens have ever been discovered. How did the black box get removed from the ship? If it was attacked, why were there no signs there or anywhere else in the system? GENEVIEVE ATRELLA: I personally wouldn’t read too much into the fact that no wreckage or corpse was recovered. I mean maybe the people who attacked the ship took it. Maybe it drifted away. Maybe the salvager who discovered the black box was lying. Could be that an unscrupulous scavenger got there first. A lot could have happened. But will we ever know what really did happen? While these are all ready explanations, none help to reveal the source of the messages or why they keep sending decade after decade. Could it be that Laramy Stevens is actually still trying to call for help? TOLOMER WINSOME: I think the Solomon is stuck somewhere. I don’t know where. Maybe in interspace or something like that. Don’t get me wrong, I’m not a scientist, but I do know there’s more in this ’verse than what we can see with our own eyes. The oldest living person to have experienced the unanswered cry, Tolomer Winsome heard the message in 2843. TOLOMER WINSOME: Got the call for help and I went running just like any good person would. When I found nothing there, I couldn’t shake it. I found out that there were others that heard the cry too. Different message every time, different coordinates, but always the Solomon and always Captain Stevens. I’ve been going back every year since to search. I haven’t found anything yet or heard the message again, but I just think what it would be like if I was lost like that. Sends shivers down my back every time. It’s what keeps me looking. SERA MISAGARU: I’ve gone out a few times now with Tolomer. Usually one or two of the others do too. Once you heard the message, you sort of can’t let it go. We’re all people who like to help others, it’s why we tried to answer in the first place. Figured it’s probably worthwhile to keep searching just in case. And so, the search for the Solomon continues while the questions grow. Many have supposed that the signal is just some kind of cruel joke. But why go through all that trouble? What is there to gain? Is Captain Stevens really still out there? Is the unanswered cry just some glitch in the system? When Untold Tales returns, we talk to computer expert Johana Quint and see what happens when someone tries to trace this mysterious signal to its source. JOHANA QUINT: I’ve never seen anything like it. That and more when Untold Tales returns. View the full article
  10. Greetings Citizens Greetings Citizens, Last week I was at E3 and got to meet many of you also in attendance. Getting to talk with backers face-to-face is probably one of the best perks of my job. If you’ve haven’t heard, we finally announced our plans for CitizenCon 2017! Join us on October 27th, 2017 at the Capitol Theater in Frankfurt as we celebrate another year with our community and take a look at what the team has been working really hard on the upcoming game content. More information about the event and when tickets go on sale can be found here. Earlier today, we released a new episode of Citizens of the Stars, our weekly show dedicated to highlighting the amazing creations by our passionate backers. Our special guest is Utho Riley, the community composer creating original works inspired by the Star Citizen universe. Then LA QA Manager Vincent Sinatra is in the hot seat to challenge Brian Chambers, the reigning Quantum Champion. On Tuesday, the Lore Team takes us down a rich and interesting look at a piece of history in Star Citizen. These posts are integral to building out our worlds and breathe life and history into the Star Citizen universe. Then on Wednesday, Lead Writer Dave Haddock quantum jumps to the Tyrol System ins our bi-weekly show, “Loremaker’s Guide to the Galaxy!” On Thursday, Around the Verse returns with an update from Brian Chambers and the Foundry 42 Frankfurt Studio! Take a look into the more technical side of building a universe, where our Frankfurt studio is largely responsible for building the tools to build Star Citizen. And what better way to wrap up the week with a new ship?! We are incredibly excited to unveil the Concept Sale for the Xi’An Nox! It joins the Dragonfly as a sleek and nimble bike built for high speeds. Having one (or several) in your fleet will definitely give your style points! Lastly, Subscribers can submit questions related to the tech that goes into creating the detailed characters you will discover in the Star Citizen universe. The Town Hall will be held on June 27th at Noon PDT/7 PM UTC and Sean Tracy, Gaige Hallman, and Omar Aweidah will be on hand to answer your questions! See you in the ‘Verse! Tyler “AdmiralSloth” Nolin Community Manager The Weekly Community Content Schedule MONDAY, JUNE 19TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JUNE 20TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JUNE 21ST, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JUNE 22ND, 2017 Around the Verse - DE (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, JUNE 23RD, 2017 Xi’An Nox Concept Sale RSI Newsletter Community Spotlight: June 19TH, 2017 – Cosplay Citizen This week’s theme is “Cosplay Citizen.” With the recent announcement of CitizenCon 2017, I decided to take a look back at all the photos players have shared and found some really great cosplay. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Advocacy Officer by Sylvok Sylvok dressed up as a Advocacy Officer Agent for CitizenCon 2015 and turned out really well! Complete with jacket and standard-issue sidearm, Sylvok looks ready for the challenges that all officers in the UEE Advocacy has to deal with! Full gallery here Pirate by Kinshadow Kinshadow visisted us last year during CitizenCon and dressed up as his usual pirate self. We especially like the attention to detail on the helmet in which he created a separate “How-to” post for others wishing to make their own helmet (link in the original post below). Full gallery here Big Benny’s Machine by Dastro Dastro’s Big Benny’s Machine cosplay was a big hit at our Gamescom Demo last year. I mean, look at Chris’s face! There was lots of photo opportunites and I’d be lying if I said the team wasn’t looking forward to what he will bring this year. Full gallery here View the full article
  11. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. In this episode, we talk to composer Utho Riley about making music inspired by the game and QA Manager Vincent Sinatra is ready for his round of Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, vote for the ones you want to see answered, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Utho Riley and his Star Citizen Musical Compositions TOP 5: Moons of Crusader by Utho Riley Grim Hex Wallpapers by Arnold Portland Bar Citizen Group Star Citizen Like Listening to Music by K4tzenschinken MVP: Jorunn and his work with Bar Citizen View the full article
  12. Jump Point Now Available! Attention development subscribers: the June 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features a guide to how we set up ship thrusters! That, plus a look at Rayari, Inc., a visit to the Garron System, behind the scenes with the Environment team and an all-new chapter a Star Citizen serial! Grab your copy today. Interested in becoming a development subscriber? You can learn more here. View the full article
  13. Greetings Citizens We would like to invite you, our fantastic backers, to CitizenCon 2947! This is our opportunity to celebrate another year with our community, look back on all that has been accomplished, as well as looking forward to upcoming game content. This year we will be celebrating in Frankfurt, home of our German Studio. For backers who are already in town on the Thursday we look forward to meeting you at the Champion’s Bar in the Marriott Frankfurt from 6pm. Ticket Details CitizenCon 2947 will be held on Friday 27th October at Capitol Theater in Frankfurt: Kaiserstraße 106, 63065 Offenbach am Main. Doors will open in the evening with exact timings to be confirmed closer to the date. Come along to see Chris Roberts’ live presentation, meet the team from the Frankfurt office, as well as visiting staff from other studios. Grab a ticket to ensure your seat at the show. The 650 tickets for Capitol Theater are €50 each and will go on sale with the following format: Saturday 1st July 7PM CEST: 150 Tickets available to Concierge and Subscribers only. Saturday 1st July 11PM CEST: 150 Tickets available to Concierge and Subscribers only. Sunday 2nd July 7PM CEST: 150 Tickets, now available to all backers. Sunday 2nd July 11PM CEST: The remaining 200 Tickets available to all backers. There will be snack food available for purchase at the venue, though attendees are encouraged to meet up and enjoy a meal together before the event. Tickets will be available here: - Frequently Asked Questions Parking There is a nearby ParkPlatz: Speyerstraße 30, 63065 Offenbach am Main Should you find a parking spot on the street nearby, please be aware that this may be chargeable at all hours. What to Bring PLEASE remember to bring your printed ticket or a digital copy stored on your phone in addition to your photo ID. If you have a Citizen Card or any Star Citizen clothing, bring it (cosplay encouraged). There is a bar at the venue for drinks, as well as snack food (sandwiches, wurst and pizza). Attendees are highly encouraged to meet up and enjoy a meal prior to the show. Each year, fans have kindly offered gifts for the team. Unfortunately, since many of us will be flying out the next day we are unable to accept anything at the event. We truly appreciate the thought though! Is the Capitol Theater wheelchair accessible? Yes. There is wheelchair access to most of the venue, including toilets. Can I bring my own food and drink? No, this is not allowed for the venue – Please stop by one of the traditional German restaurants nearby before the event, or purchase food and drinks at Capitol. Will there be seating available? Yes, this is a seated event. Is there an age restriction for the venue? Yes, the event is 18+ Can people bring their own seating for the wait? You may bring a small foldable seat to use while outside the theater, however use of them inside the premises is prohibited, so you would need to use the coat check once inside. Please only bring what you’ll need with you to the event, as well as your Star Citizen merchandise! Is there a Coat Check? Attendees will be encouraged to store their belongings in the visitor’s cloakroom. Coats, jackets, bags, umbrellas etc., may be asked to be checked if they are large; with deference to everyone’s safety and ease of access. This facility is included in your ticket price, but be sure not to lose your coat check ticket! What do I do before the show? Rather than queuing up for hours beforehand, we encourage backers to meet up nearby. Keep an eye on Spectrum for posts on this topic closer to the event date. If there are unsold tickets from Saturday 1st, will they be available to all backers when tickets are added on the 2nd? Yes. On Sunday 2nd the ability to purchase tickets will be unlocked to all backers, which will include any previously unsold tickets. Stay In The Loop! Look out for latest news, contests, and additional information about CitizenCon. Whether you’re with us in Germany, or back at home, keep up to date with all things Star Citizen by following our various channels on social media: Twitter Facebook Instagram View the full article
  14. Happy Father's Day! Greeting Citizens! Happy Father’s Day! We know the Star Citizen community is full of hard-working fathers… and we think they should play fast, too! In their honor, we’re bringing back two of our dedicated racing ‘hot rods’ for the weekend. Leave the real world in the dust and satisfy your mid-life crisis with the single-seat rocket of your dreams: the speedy M50 or the swift MISC Razor concept. The M50 is available to play in Star Citizen’s alpha today, while the Razor is coming up quickly behind it in Alpha 3.0. The sale runs through Tuesday, June 20th and we are also making the M50 available for all backers to test and enjoy through the weekend. Live on the Cutting Edge! Give him the closest shave he’s ever had with MISC’s hot new entry to the racing scene. Read the brochure or Download View the full article
  15. Chris and Erin Roberts host this week’s episode, which focuses on how serialized variables make networking a game of this size and scope possible. Plus, Los Angeles provides a studio update. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  • Who's Online   0 Members, 0 Anonymous, 7 Guests (See full list)

    There are no registered users currently online

External Services

Whether you're an individual, group or organization looking into our external services, use the links below.