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  1. Jump Point Now Available! Attention development subscribers: the January 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Razor racer! That, plus a look at Koa e Ko’ia, a visit to the Hadur System, behind the scenes of Jump Point itself and the first chapter in an all-new Star Citizen serial from lead writer Dave Haddock! Grab your copy today. Interested in becoming a development subscriber? You can learn more here. View the full article
  2. Tech Director Sean Tracy joins Community Managers Jared Huckaby and Tyler Witkin as they play Pirate Swarm with community streamer GrayHeadedGamer. View the full article
  3. Around the Verse returns with a new format that focuses on specific aspects of the game rather than one particular studio. Chris Roberts and Sandi Gardiner host this week’s show, which features a look at the work that went into the new and improved pirate swarm in Alpha 2.6. View the full article
  4. On this episode of Bugsmashers, Mark Abent tackles an issue with the Caterpillar cargo doors not properly opening. Discover how the complicated doors were designed with interior and exterior animations, and how the Player’s visibility of them were part of the problem. View the full article
  5. << ERROR………>> << COMM/SEC INTERRUPT // // UNAUTH SIGNAL >> < SIGNAL FOUND > < START TRANSMISSION > The signal is live, so prepare to be boarded. Jester is blowin’ the hatch and blastin’ anything that moves with some burning hot B0otyCall to the skull. I gotta admit, 2947 has been off to a rough start. Really taking my rucksack through the wringer. Bit embarrassing really, but if I can’t shake out my unmentionables on my own transmission what’s even the point? Okay, here it goes — it turns out your wily friend Jester got himself a bounty on his head. It’d be one thing if it was for one of my decent jobs. You know, one of the scores I’m always jaggin’ on about here. But the damn thing is, I was fingered for an overdue landing fee that I skipped on two years ago. Turns out I accidentally used an old alias in Asura that I had meant to burn. Now, I’m not new at this, so luckily I had all my alerts primed. As soon as the flag popped up the sec-channel, I immediately dropped the face, but by then it was too late. The doggerel had the scent. This intrepid Bounty Hunter stayed on my tail for about three weeks. Everywhere I turned, boom there was that bastard’s Avenger looming large. Couldn’t even celebrate Traveler’s Day proper. I jumped four systems and still wasn’t able to dislodge the little clinger. Hell if I know why the bastard was so determined. It was a pretty big landing fee but still, the reward for the pinch was barely worth the fuel burn. I figure it must have been an eager upstart trying to earn some rep. Finally lost the trail two days ago thanks to a quick sell of the falsie to a couple kids who were in the market for an ID. Normally I would never sell a tainted reg, but these little pissants had cost me a job a month or two back when they botched a simple lift. Figured I could take care of two birds with the same bullet. Speaking of those kids, can you believe they had the gall to take on the NovaRider mantle? Where do they get off? We’re talking a bunch of mints who barely had the wits to put on a flight suit between them and they think they’re worthy to be called NovaRiders? I guess that’s what you get when a generation learns about being a pirate from playing a sim. Discredit to the name. Though to be fair the name was already discredited as soon as it showed up in Arena Commander. Can you believe those Original Systems codewads stole the proud outlaw tradition for personal profit and gain? Which, now that I’m saying it out loud, does sound like a thing an outlaw would do, but still, the principle, you know? I think it’s been at least twenty years now since the last time there was an actual legit NovaRider gang striking fear into the hearts of the mild mannered. Those Riders were the real deal and more. They’d sweep in screaming thrash music on all frequencies, so when the poor marks went to comm for help all they would hear is D-Struct singing her head off. You know some Senator at the time actually tried to get playing her music banned for a bit? Nothing makes for a sold-out concert tour like some button-down telling everyone that your sound is ‘too dangerous.’ And then there were the scummers who were plundering under the NovaRider banner before them. Real low of the low. Now, those Riders were known for only hitting cruisers. They would always have one of their own traveling aboard incognito with the rest of the passengers, and then halfway through the flight, their friends would show up knocking outside and they’d be kind enough to open the door. Best part was they always left everyone aboard naked. Figured it bought them a few extra minutes since the advos would usually stop to gawp a bit at all the tasty. You know, doing all this reminiscing, I’m realizing now that some of you smooth cheeked sorts might think NovaRiders actually came from AC first, which if you ask me is a tragedy of Vega proportions. Guess it’s up to me to educate the masses. Gather around, kiddos, for your outlaw history lesson of the week. The truth is that the NovaRiders were the first gang to ever fly the black. See, long ago, a ship cost so many creds that — actually I guess it would have been CTRs … or were they still on dollars back then? Doesn’t matter. Point is, they were so expensive that only corps and bougebags could afford ’em and so all the hitters would operate out of stations and ports. Ship would land looking to unload, some friendly folks in masks would be waiting with guns to greet them and that would be that. Until the NovaRiders changed everything. See, the Riders were the first outlaws to ever hit a spaceship mid-flight. Blew everyone’s minds right out the top of their hats when it happened. Can you image the look on that first pilot’s face? There they are flying around thinking they’re safe when out of nowhere a ship full of nasties drops in and takes ’em for all they’re worth. I’ll tell you one thing, bet it was a hell of a lot easier to earn back then. Not like now when every slowboat out there’s packing trip-repeats and enough missiles to crack a planet. Of course I say that, but on the bright side, at least I have other outlaws to distract the officials when I’m in trouble. The NovaRiders didn’t wind up lasting very long. After pulling a handful of jobs and freaking the hell out of the people in charge, in swoops the military eager to make everyone feel good about themselves again. Hard cut, no more NovaRiders. At least for a few years. Wasn’t long before another group used the name. Sort of became a tradition. Every few years a new group would take it upon themselves to carry on. There’s been at least — [ Proximity Alert ] … No way in hell … What is with this guy!? Damn it. [ Engines Starting ] I swear if I find out those rotten NovaRider punks ratted me, next thing I sell ’em will be a bullet to the brain. B0otyCall out! View the full article
  6. Game Director Chris Roberts, Global Head of Production Erin Roberts, Design Director Todd Papy and Persistent Universe Director Tony Zurovec sat down together at our Los Angeles studio to answer questions from our subscribers about Star Citizen’s Persistent Universe. View the full article
  7. Greetings Citizens 2017 is certainly in full swing. In Los Angeles, we’ve been hosting a number of folks from studios around the world in our traditional “beginning-of-the-year” summits where we plot out many of the project milestones for the year. It’s always terrific to see the people you spend so much time with over Skype and email in person, and the value of these face-to-face meetings can’t be overstated. We’ve got some exciting plans for 2017 certainly, and you’ll learn more about them in upcoming episodes of Around the Verse. For the Community Team, we’re making preparations now for attending PAX South. While there is no formal presentation this year, Community Managers Tyler Witkin and Jared Huckaby are attending as fans, as well as many members of the CIG Austin team that will be in attendance to meet up with members of the Star Citizen community and enjoy all that these tremendously fun events have to offer, including a local Bar Citizen. You can find more info about the related Bar Citizen here. With that, let’s take a look at what this week has in store. Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like the Tales of Kid Crimson, you can find all the previous entries here. This Tuesday also brings with us a special treat: another Subscriber’s Town Hall, this time focused on the Persistent Universe with special guests Chris Roberts, Erin Roberts, Tony Zurovec and Todd Papy. Due to the scheduling of our 2017 summits, this edition will be pre-taped with questions collected from our Subscriber’s Den last week, so don’t miss your next chance to hear many of the latest updates on our Persistent Universe development. On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Senior Gameplay Engineer Mark Abent doing what he does best in Bugsmashers. Around the Verse, our flagship weekly program comes to us every Thursday, and after last week’s Special Edition look at the Vanduul and Xi’an languages, we return to form with our first full episode of 2017. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel. Last Friday, we kicked off the Star Citizen Happy Hour. We were excited to carve out a small stitch of time every week to play the game we work so hard on, and share that experience not only with you, but with our community streamers as well. If you tuned in, you saw that we certainly needed the practice, as Senior Producer Alex Marschal and Design Director Todd Papy stopped by not only to answer questions and give insight into Star Marine’s future, but ridicule Jared for his l33t skillz. While every week won’t have special guests that can swing by in this regard, it’s safe to say you never know who will stop by. Special thanks to Myre of TEST Squadron for taking the time to be there with us. Join us again this Friday as Community Managers Jared Huckaby and Tyler Witkin play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 12pm PST, 8pm UTC at twitch.tv/starcitizen and don’t miss out! With that, we’ll see you in the ‘Verse! Jared Huckaby “Disco Lando” Community Manager The Weekly Community Content Schedule TUESDAY, JANUARY 17TH, 2017 Subscriber’s Town Hall: Persistent Universe (https://www.youtube.com/user/RobertsSpaceInd/) Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JANUARY 18TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JANUARY 19TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, JANUARY 20TH, 2017 Star Citizen Happy Hour @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 16th, 2017 – Talk Citizen This week’s theme is “Talk Citizen.” Whether viewed on Twitch, hosted on YouTube, streamed via Internet Radio, downloaded on iTunes, etc. there are many, many Star Citizen podcasts out there for you to enjoy. Below are just a few of the ones that permeate the Star Citizen community. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Podcasts Guard Frequency Guard Frequency is one of the oldest Star Citizen podcasts around, recently hitting their own milestone 150th episode. Known as, “a place where you can just tune in and know that you’re going to get help from the community,” the guys at Priority One Productions have been stalwart companions on our collective journey to Star Citizen. You can check out their website here. Addicts Anonymous Hosted by Nikki “Batgirl” D’Angelo, Star Citizen Addicts Anonymous encompasses a series of podcasts, including “Bensday” where she chats with Director of Community Engagement Ben Lesnick, “Ask Sandi” with VP of Marketing Sandi Gardiner, Lightspeed Lunatics with other members of the community and more. You can join in on the continuing adventures of Nikki at http://www.starcitizenaa.com/) Versecast Those Guys with Ships began in the summer of 2014 with three guys, some ships, and a whole lot of excitement for the best damn space sim ever! With over 130 episodes, Gleep, Jimi, Ace and Mark bring a fun discussion of the project that is available on iTunes, Google Play Music, Stitcher Radio and more. You can learn more about their show and organization here: http://versecast.org/podcast Not So Sober Saturday Lastly, Star Citizen GrayHeadedGamer hosts Not So Sober Saturdays on… Saturdays. It’s a fun and laidback discussion that often highlights the contributions of other community members to the Star Citizen experience, with the best collection of Star Citizen beanies you’re likely to find anywhere. You can watch the show Saturday nights at 9pm PST here: http://www.twitch.tv/grayheadedgamer View the full article
  8. January 2947 Subscriber Flair Greetings Subscribers! This month’s subscriber flair is the next piece in the space plant series, the Altrucia Lacus aka Revenant Tree! The Space Plant Collection features exotic plants found throughout the galaxy, from strange and unusual specimen to alien specifies or commonly found greeneries. This Revenant Tree is the seventh item in our Space Plant series! Contrary to its ominous name, the Revenant is actually a subgenus of the Altrucia tree, an indigenous plant of Terra III known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born. If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the plant will be attributed to your account on Monday January 16th. It will appear in your hangar once Star Citizen 2.6.1 launches live. More information about subscriptions can be found here! View the full article
  9. This week’s Around the Verse Special Edition features an extended interview with Britton Watkins (Star Trek: Into Darkness), our xenolinguistics specialist who’s creating languages for the various aliens of the Star Citizen universe. Watch this interesting and informative special edition episode to discover what goes into creating an alien language from scratch. View the full article
  10. Associate writer Adam Wieser explores the unique and dangerous Banshee System during this episode of Loremaker’s Guide to the Galaxy. Hear about the pulsar spewing radiation at the system’s center, and how a landmark court case and scientific advancements eventually led the system to be inhabited. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  11. Brought to you by Pips. Experience 'Life Untapped' January 10, 2935 SET Despite its discovery over five centuries ago, the Nexus System has maintained a reputation for being untamed territory, a distinction that has persisted to this day. The two most notable events to occur in the system this century not only have criminal connotations but are also connected. The first incident was Kellar’s Run in 2931. Dean Kellar’s multi-system tussle with UEE law enforcement famously ended in the Nexus System. What had started as a simple dogfight had spiraled across multiple systems and involved dozens of ships of criminals, police and even civilians. The government’s inability to contain the incident brought into focus just how little control the Empire had over the Nexus System. Within months, the UEE Senate approved a measure to bring law and order back to the system. One of the UEE’s first orders of business was reclaiming Nexus III. Across the naturally habitable planet, outlaw factions had moved into facilities abandoned by the Hathor Group. When the UEE assault began, feuding outlaw crews put their differences aside to defend their planet. The Horizon Crew became the de facto ringleaders and led this patchwork defense force in a spirited fight. Eventually, they were overmatched by the UEE military. Outlaws that didn’t flee were either captured or killed resisting. The criminal diaspora spread to the dark corners of the Nexus System or slipped into one of the neighboring unclaimed systems. The Horizon Crew attempted to set up operations elsewhere but were rebuffed by larger syndicates controlling those sectors of space. That left them with only one acceptable option: fight to reclaim their turf in Nexus. Three years after Kellar’s run, on January 10, 2935, Nexus’s second notable event of the 30th century occurred: the Horizon Crew perpetrated the infamous Walzer Massacre. Operation (OP) Station Demien was built in the 25th century to be an operations hub, transfer point and temporary housing location for government workers trying to terraform the smog planet of Nexus II. After the experimental terraforming techniques failed, the UEE eventually sold the entire system to the Hathor Group, which then used the station as a security outpost. Beginning in 2672, when the Hathor Group abandoned the system, various squatters and outlaw packs rotated through the station for the next few centuries. After the UEE pushed into the system, OP Station Demien became one of the first ‘secure’ stations in the extended police action. The station housed supplies and military families waiting for an official residence on Lago (Nexus IV). Yet, the station’s remote location and soft security made it an ideal target for the Horizon Crew’s ruthless plan. January 10, 2935, started like any other day for those aboard OP Station Demien. Security personnel conducted their routine patrols around the station, but (based on security accounts), everything was quiet. Haulers offloaded supplies and stayed to enjoy a hot meal outside of their ship. Station staff restocked vending machines and reshuffled cargo containers for pick up. Little did they know, a stealth dropship silently drew nearer. Meanwhile, in the temporary housing habs, the family of Advocacy Agent Emily Walzer received good news. A permanent residence on Lago had been secured for them, and a military transport on a supply run would bring them in the following day. Francis Walzer and his three children had been waiting at OP Station Demien for days. Though they knew the system was still dangerous, sweetheart land deals on Lago offered to government officials and their families were too good to pass up. Now that their lot had been secured, the family could all be together for the first time since Agent Emily Walzer transferred to Lago the previous year. Following the call with his wife, Francis Walzer sent his son, Arjun, to grab a few bottles of Pips while he read to twins Joyce and Joanne. Arjun rushed out of the hab, as if going faster also accelerated time. Though only fourteen, Arjun wanted to join the Advocacy like his mother. Friends and family described him as observant and endless inquisitive, so the fact that he was the first civilian aboard the station to notice that things weren’t quite right seems fitting. At some point in his journey to the Pips machine, he became aware that the hallways were eerily quiet and that select security doors had been closed and elevators deactivated. Not long after, Arjun spotted the now-famous bloody handprint. Ten minutes earlier, the station’s security officers had stepped away from their posts for a shift change. It was during that vulnerable window that a small squad of well-armed outlaws took the security team by surprise. Security footage showed that the speed and precision of the attack was such that none of the security officers even had a chance to raise their weapon. With the station’s security apparatus under their control, additional Horizon Crew ships landed. Assault teams spread across the station, systematically moving from room to room and killing anyone they encountered. Many victims were found executed, a single shot in the back of the head, never knowing what hit them. Supposedly, the Horizon Crew’s plan was to secretly take over OP Station Demien, fortify and secure it and then use it at a new center for their operations in the Nexus System. Essential to the plan’s success was ensuring that word of their assault didn’t leave the station. It would afford them the time to entrench and notify others that the station was now under their control. It almost happened too, if it hadn’t been for Arjun Walzer and that bloody handprint. Over 20 different retellings of the Walzer massacre have appeared on the spectrum since this fateful day. Each one uses the iconic image of the bloody handprint that reportedly begins Arjun’s comm to his mother. Incredibly, Arjun stayed on the comm with his mother for nearly 50 minutes. With her guidance, he documented the horrors the Horizon Crew inflicted on the station and evaded the assailants. Arjun’s brave efforts continued until an outlaw noticed an unknown signal coming from the station and decided to hunt it down. Although the final moments of that fateful comm are known only by those who have seen it, there is one word consistently used to describe it: devastating. Sadly, Arjun’s tragic demise was far from unique, as no one on OP Station Demien during the assault would survive it. Yet, thanks to Arjun’s bravery, local law enforcement officials received word of the assault and launched their counterattack before the Horizon Crew could fully enact their security plan for the entire station. A local militia was first on the scene but had little warning of what awaited them. Within moments of exiting their ships, most militia members found themselves caught in a kill zone. The outlaws’ strategically advantageous position proved to be too much for inexperienced local law enforcement to overcome, making it apparent that the UEE Marines were needed. The Marine assault to retake OP Station Demien lasted six hours. The battle-hardened Horizon Crew fought for every last inch of space and surface. With nowhere else to go, the Crew knew their plan would either work or be their ultimate demise. Thanks to the Marines, it proved to be the latter. After three years of perceived progress against outlaw elements in the Nexus System, the Walzer Massacre, as it came to be called, was a stark reminder that there was much work still to be done. Despite its impact on the UEE at the time, the Walzer Massacre is now only the second most famous thing associated with OP Station Demien. Today, it’s better known as a location in the popular video game Star Marine and the recent vid Star Marine 2: BloodLock. This distinction isn’t without controversy, as some believe InterDimension Software intentionally chose to base their game level on the station to stir controversy and receive free publicity for the title. Regardless of its portrayal in popular culture, OP Station Demien still stands as a symbol of the battle to tame the Nexus System, and the events of January 10th, 2935, will remain an important chapter in the history of the system. View the full article
  12. Greetings Citizens First off, HAPPY NEW YEAR! We returned to offices last week to resume the process of bringing Star Citizen and Squadron 42 to life, with stories of holiday cheer and more than a few personal adventures. With every New Year comes the inevitable resolutions, and this year the Community Team aims to continue improving the content we release to you each and every week. What this means right off the bat is an evolution of the “Community Manager’s Log and Schedule” that went up at the beginning of the week into a front-page post, “This Week in Star Citizen.” As always, it’ll be a chance to give you some of the highlights to look out for in the week ahead, but we’ll also use it to highlight specific content you may have missed out on in the past, as well as bring a much deserved spotlight to the work our Citizens do to enhance the overall Star Citizen experience. In addition to the change in our Monday posts, we’ll be pushing the continuing evolution in our video content as we move through 2017, including popular hits like Around the Verse, Bugsmashers and Loremaker’s Guide to the Galaxy, as well as debuting some new additions to those stalwarts. We’ll discuss one of those additions farther down below, but be certain you come back here in the coming weeks to find out more. Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like Cassandra’s Tears, you can find all the previous entries here. On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Associate Writer Adam Wieser with a story of exploration and expansion with the Ark Starmap as his guide. If you haven’t seen the Ark Starmap in action, you can check it out for yourself here. Around the Verse, our flagship weekly program comes to us every Thursday, and this week we return from haitus with more behind-the-scenes goodness. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel. That brings us to Friday. The end of the traditional work week, and if you’re anything like me, you like to kick back and relax a bit playing some video games, and that’s just what we’re gonna do, only we’re gonna Star Citizen with YOU. Join Community Managers Jared Huckaby and Tyler Witkin on Happy Hour Friday as they play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 10am PST, 6pm UTC at twitch.tv/starcitizen and don’t miss out! With that, I hope we’ll see you on Friday! Jared Huckaby “Disco Lando” Community Manager The Weekly Community Content Schedule TUESDAY, JANUARY 10TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JANUARY 11TH, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, JANUARY 12TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, JANUARY 13TH, 2017 Happy Hour Friday @ 10am PST / 6pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 9th, 2017 – Storytellers Those of you that have been following the project for awhile might remember the old Community Spotlight program, where we highlight several of our Community Content Creators who bring their own unique additions to the Star Citizen experience. We enjoyed this opportunity to share these with you each and every week, and so one of our New Year’s Resolutions is to bring this fine tradition back included with every This Week in Star Citizen post. This week’s theme is “Storytellers,” those fan-fiction creations that see to further flesh out the potential Star Citizen universe. From prose to webcomics to video-series, storytelling is at the very heart of the Star Citizen experience, and what we have for you this week is just a small sampling of many of the tremendous creations throughout the years, from the very old, to one that just began yesterday! So take a look, and don’t forget to check the Community Hub for all the latest contributions and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Combined Arms Under the leadership of Captain Kenny, an Outlaw Coalition seizes control of the planet ArcCorp. UEE Marine and Naval forces must unite in a desperate attempt to prevent innumerable casualties. The Fleet Arrives is Part I of a three-part film series directed by Terallian, and backed by the immensely talented team, Little Armada. You can check out his post on the Community Hub here, with additional links so you don’t miss out on future episodes. The Citizens “The Citizens” is a brand-new webcomic series dedicated to showing the humorous side of Star Citizen’s universe. The Citizens is produced entirely by Star Citizen Rurquiza using screenshots captured with our new “Director Mode” recently added in Star Citizen Alpha 2.6, and we suspect, a decent amount of post-production after the fact. You can follow the continuing adventures of “The Citizens” at http://www.thecitizenscomic.com/ Hunter Of course, we can’t forget the Star Citizen webcomic classics, like Hunter, the fan-fiction adventures created by Star Citizen Adrian Nitisor. Hunter has been in publication since April of 2015, and you can find all issues available for download at http://hunter.thecomic.ninja/ There is also a special video trailer here: https://www.youtube.com/watch?v=DEaItVUHxbo TOG in Space Finally for this week, we go way, way back into the Storytellers archive for TOG in Space, a work of Star Citizen Fan Fiction that ran on our forums from June 2013 to January 2015. Created by Star Citizen cmopatrick, the adventures that began on a shipping platform in the Baker System and expanded into a 400+ page PDF document before all was said and done! If you’re a fan of fan fiction, I’d encourage you to check out one of the most dedicated legacy contributions from our community content creators since this project began. View the full article
  13. Content created by YOU! The sheer amount of community created content that we come across on a daily basis is absolutely mind-blowing! Our community is jam packed with thousands of determined, creative, and talented individuals who continually surprise us with epic content. There is no chance that we can highlight ever single submission, but here are a notable few to whet your appetite! Find more on our Community Hub! Screenshots by Berdu Star Citizen Alpha 2.6 released right before the Holidays, and like many other talented community members, Berdu took that as an opportunity to capture some beautiful screenshots using the freshly introduced camera controls! Needless to say: these are beautiful! Tutorial by BoredGamerUK If you don’t know who BoredGamerUK is, you have probably been living under a rock! Here is yet another example of one of his educational videos that provide a lot of insight and information on one of the new features recently released in Star Citizen Alpha 2.6! You can check out his YouTube channel here! Star Marine Trailer by Nihil We put a lot of effort into making the release trailer for Star Marine in Star Citizen Alpha 2.6… Then Nihil decided to stop by and RAISE THE BAR! This fan made trailer is evidence of the exemplary talent we have thriving throughout our community, and we could not be happier about it! Fantastic work Nihil! 3D Prints by RiceMaiden This 1/64 Scale model of the Prowler was made from a combo of 1/8” Birch Plywood and 3D printed PLA. It features a skeleton support structure with wood paneling to make up the shape. 100% hand crafted from the holoviewer model on the RSI site! As with all of RiceMaiden’s models, the files are free for everyone! 3D print the STL’s and laser cut your favorite 1/8” material with the PDFs. The links to the files can be found in RiceMaiden’s Fan Art/Media forum post! Community Hub We are always thrilled to see the creative and talented efforts of our backers, and we want to see more! If you are interested in seeing more awesome content, or even submitting your own, swing by our Community Hub! View the full article
  14. This installment of Bugsmashers features some mobiGlas mischief. Resident Bugsmasher Mark Abent is on the case to ensure the mobiGlas scales properly and that the close button actually works. See what charges are needed to get the UI working on this episode. View the full article
  15. Iso Pilots Greetings, traveler. During our many journeys, we have found that although the sights and sounds of our vast universe may be awe inspiring, it’s the diversity of the souls who inhabit it that truly make it special. It’s why the team here at OBSERVIST LIFESTYLE is determined to offer a firsthand look at the myriad of people and cultures that form the unique tapestry of our Empire and beyond. While traveling for pleasure is one of life’s great joys, most travel done in the Empire is for commerce. Massive ships drift across the expanse hauling billions of cargo tonnage from city to city, planet to planet, system to system to where they are needed most. But what happens when the goods you need to deliver are the massive ships? Most traditionally-sized vessels can be transported inside a hauler like any other large cargo or towed by a tugship, but for larger classes of ships like the MISC Endeavor or RSI Orion, the only way to get them from the manufacturer’s shipyards to the customer is to be piloted. Flying a ship from A to B sounds like it would be straightforward enough, barring all the usual hiccups that can mar any interstellar flight. The difference here however is that when someone spends the credits for a brand new ship, they expect it to arrive in like-new condition. That part, it turns out, isn’t so easy. Enter the hardworking men and women of Seven-league Vehicle Delivery Service and the unconventional life they lead flying ships like they were never flown at all. A LEAGUE OF THEIR OWN “The first thing everyone does when they learn about how we transport the ships is to suggest an easier way.” I am sitting across from Tahota Ersdil in a small, cramped office in Odyssa filled with dusty ship manuals dating back the last fifty years, datapads stacked precariously high and the thick, lingering smell of cigar smoke. “Trust me. We’ve thought of it or tried it already. The iso system is what we do because not only does it work, but it’s cheap.” Tahota, owner and founder of Seven-league Delivery, has been kind enough to walk me through the ‘iso’ pilot system that he created over 50 years ago and many ship delivery companies have adapted since. Iso, short for isolated, refers to the method of having a solitary pilot tasked with flying one of these behemoths for interstellar delivery. “See, the first idea most folks have to deliver one of these is to hire a crew and just fly it to wherever. That’s problematic for two reasons. The big one is that paying a crew costs credits.” In order to afford the expense of sending multiple crewmembers along on the delivery, either the sender or the owner would have to pay extra for the shipment, or as what ended up happening once delivery companies started competing on price, delivery crews would receive a smaller salary once it was split amongst themselves. “The second major issue with a crew is that no matter how careful you are, having that many people aboard is gonna leave signs. Those people are gonna have to eat and sleep and take a crap somewhere. Do they do it onboard and spend the time doing a deep clean when you arrive? Do you send along an escort ship and have people transfer back and forth? Oh, and speaking of escorts, we haven’t even begun to talk about security protocols.” It became clear quickly as Tahota listed the pitfalls of ship delivery that the balance of time and credits was a difficult equilibrium to strike. Of course, some manufacturers, ship sellers and insurance companies avoid the problem all together and just send the owner a shuttle ticket so they can travel and transport it themselves or in the case of some real bargain-rate insurers, the owner is left to figure out the logistics themselves. However, many customers have come to expect the convenience of having their newly acquired ship delivered to them. After decades of trial and error, there seem to be three main systems that delivery companies employ: iso, ‘trio’ and ‘legging.’ The trio system consists of a three-member team where one person is flying the delivery ship, one is flying an escort craft, and one is resting. To keep the delivery ship in pristine condition, the person piloting it wears a fully-enclosed suit at all times, and bio-functions are restricted to the escort ship. Flying a trio is considered to be the most moderate system. Tahato explains, “Trios are nice because you get the fresh pilots and the escort ship is there in case stuff goes wrong, but the profit margin on a trio is slim. That extra crew and escort fuel eat into the overhead pretty fast. I flew trio for a while when I started out, and if I wasn’t doing a run, I could barely afford a place to sleep and eat. Forget about saving up any credits. You had to keep making deliveries because if you stopped, you’d starve. It was tough.” The next method, legging, refers to the delivery trip being broken into multiple segments or ‘legs’ flown by several pilots, each one covering the journey between two ports where the ship is then handed off to the next pilot. This has the benefit of each pilot only having to cover a short distance. Though the pilots typically receive less pay per delivery, they can make up the difference if there is a steady flow of ships being delivered back and forth. “Legging’s used a lot in the more populated systems,” says Tahato, “but with all those additional hands involved and that much landing and taking off, you see a lot more accidents happen; from small stuff like dings and scuffs, all the way to having some drunk Aurora pilot crash into you. Not to mention that usually the space around refuel stations are often prime hunting grounds since outlaws know that’s where ships are gonna be. Legging works for some people and insurance companies seem to prefer it, but the ship manufacturers tend to like iso because it’s the best at getting the ship where it’s going like new.” The iso system, the one Seven-league specializes in, consists of a lone suited pilot flying the whole journey by themselves without making a single stop. It is the method that earns the pilot and the delivery company the most profit, but it is considered a grueling and difficult trip. Of course, I had to find out just how difficult for myself. SOLO PLUS ONE Tahato arranged for me to ride along on an iso trip with one of Seven-league’s longest flying runners, Daniel Dente. Arriving at the dock in the upper atmosphere of Crusader, I am greeted by the gleaming hull of a brand new Genesis Starliner fresh from the plant. Just under a hundred meters in width and length, Seven-league has been contracted to deliver the hulking cruiser to Cassel by a company specializing in sightseeing tours. The inside of the ship is richly appointed with amenities, none of which I will be permitted to enjoy during my journey aboard. Daniel greets me inside the storage area where he is double checking the quantum fuel supplies. One of the keys to flying iso is to avoid stopping at any refill stations. Not only are they a safety concern as they attract outlaws but any docking increases the risk of accidents. Instead, Daniel and I will be refueling the starliner ourselves via EVA. “We’ve got exactly what we need and just a tiny bit of emergency fuel. Since we’re carrying it, adding more fuel requires even more fuel to transport. There’s a lot of formulas and stuff to help us figure it all out,” Daniel explains to me through his helmet. Like me, Daniel is already fully suited up and will remain sealed in for the remainder of the trip. Before boarding, I had been fitted with a nutra-pack that will take care of my nutrition requirements, as well as an extremely potent cocktail of sleep-replacements and stims to ensure that I remain awake for the entirety of the delivery run. Daniel assures me the nausea will pass soon. “It’s the worst at the beginning and then at the end when you’re coming off it,” says Daniel, “but it means we can do the trip in a straight shot though without any breaks which is faster and safer. Of course, you can only stay on the meds for a few weeks before the real serious side effects kick in. Works out, though. I do a few weeks on and then a month or so off with the family before I head back out.” I can tell that Daniel isn’t quite sure what to do with me. After fifteen years of flying with Seven-league, he’s grown accustomed to piloting alone. As we leave Crusader behind, he sings to himself until he bashfully stops when he remembers I’m there. “My kids always point out when I’m singing or talking to myself. Drives them nuts,” he tells me. I ask Daniel what he does to keep himself occupied. “The company doesn’t allow us to put up vids or make comm calls while flying. Safety and all that. For the most part it’s music and sometimes audiofeeds. People are always amazed at how well read I am and I tell them they should try being awake for a week. But really, I’m focusing on flying for the most part,” explains Daniel. “These bigger ships usually have a few people monitoring everything, but I have to keep an eye on it all myself. It’s not too bad since we turn off all non-essential systems, but it’s still enough to keep you busy.” The ship’s life support isn’t even active and the only lights on are the ones in the cockpit. Breathing and illumination will be taken care of, once again, by our suits. Later on in the flight, when we had to go check a coupler on the engine, walking through the dark hull of the ship was a tremendously eerie feeling. Even with Daniel as company I still felt very alone. The views out the window offer no relief as the route Daniel has charted ensures that we sweep very wide of any points of interest. Since we’re flying without a protection escort, it’s important to minimize contact with other ships as much as possible. While most ships you encounter offer no danger, it’s still safer to not take the risk. The most dangerous part of our journey is when we approach a jump point. As we near the Stanton-Terra jump, Daniel goes into high alert, doing careful scans for any signatures before approaching. We wait for an ArcCorp freighter to pass before making the approach ourselves. I find myself tempted to comm the other pilot just for the social contact. “I get that,” says Daniel as I tell him of my urge. “I was always a bit of an introvert, so the alone time doesn’t get to me as much but even I can go a bit stir crazy. Especially when nothing goes wrong. It’s funny that in some ways the smoothest trips are the hardest mentally. Sometimes, I make recordings to my family or I can tune into the open channel and listen to other people. That helps a bit.” I ask about bringing guests along on the runs and learn that the insurance cost of having the extra people aboard is too high to make it worthwhile. The first time we had to refuel was the real test to see if I had what it takes to become an iso pilot myself. Leaving the relative safety of the ship to head out into space knowing that we were completely off the radar if anything should happen turned out to be more than I could handle. Seeing my heart rate spike past its already elevated levels from the cocktail ended my spacewalk before it began. Daniel insisted I stay aboard, so I watched him refuel the ship himself. I’d like to say that the rest of the trip got better. That by the end I finally got out and did a refuel myself or that maybe Daniel gave me a turn at the wheel, but the truth is after that first panic attack, it only got worse. I had gotten inside my own head. Daniel told me that he had seen it happen before, “Not everyone can do this job. Just a fact. There’s nothing to be ashamed about.” Despite all that, I am proud to say that I stuck it out all the way to Goss. I may not have the fortitude to be an iso pilot, but at least I saw the trip through to the end. For the rest of my life, I think I will always remember the relief I felt when we touched down on Cassel and I finally got to take off my helmet. The sense of freedom was overwhelming. To think that hundreds of men and women make their living this way, crossing through the emptiness of space so that people can get a brand new pristine ship is just another example of the sort of thing that happens every day in this ’verse without most of us being aware of it. In the end, it was a successful run, no thanks to me. I apologized for not being more help as we said goodbye and Daniel shrugged, simply saying, “I’m used to doing it by myself.” View the full article

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