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  1. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. On this episode, we focus the Citizen Spotlight on Ungineer and his incredible 3D printed ships. Senior Writer Will Weissbaum gets his chance to answer Quantum Questions, and we name this week’s Top 5 and MVP. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. The links for this week’s content are below: CITIZEN SPOTLIGHT Ungineer and his Aegis Reclaimer 3D Print w/ Custom Paint TOP 5: DeejayKnight and his 500 Consecutive Day Streaming The M50 Interceptor Wind Tunnel Test by VanValdenburg Custom Emote Keyboard by Fatal_Dan Star Citizen Animated Wallpaper by thechosen211 MVP: The Science of Star Citizen by AndrewRall View the full article
  2. Greetings Citizens, Welcome to Star Citizen Alpha 2.6.1! While this patch is primarily dedicated to bug fixes targeting Star Marine, Arena Commander and Crusader, it also includes a number of “quality of life” improvements for the game, updates to Spectator Mode, new implementations of our continuing network code updates, a brand new version of the Super Hornet and the first implementation of our Multi-Region Server Support. Your launcher should show “2.6.1-506099” as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public. You can read the complete Patch Notes here. Read on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.1. This week’s Around the Verse also includes an extensive look at our new Multi-Region Server Support and the history of the Anvil Hornet from inception to today’s release. Technical Advancements No Matter Where You Go, There You Are Groundwork aspects of our ongoing network refactor have come online – the first iteration of Network Message Ordering. Strictly Ordered Network Messaging moves the game away from our previous client-server handling of networked objects, over to our new token system with a strict priority system for managing messaging between client and server nodes. Multi-Region Servers We now have servers available in the US, Europe and Australia! You can choose what region you would like to connect to via an optional drop-down, when connecting to any multiplayer instance. Selecting “All” will currently default to the best available region, but that will change as we build and improve on the functionality of our region support. Mega Map The new Mega Map system allows for much quicker loading time when switching between maps. In this initial release it will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release. Balance Changes Arena Commander To unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage, while revenge kills and Resurgence awards have been removed from Arena Commander for the moment. We’ve also lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve as you progress while improving the weapons issued to the Aces in Pirate Swarm mode. Additionally, the number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered, while changes have been made to better balance the modes now that repair and restock pickups are available in the game mode. With this, only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm. No additional lives will be provided. Star Marine In-match loadout customization is now implemented. During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning. FPS weapons have received a balance pass to improve viability, a +25 Haemorrhage scoring bonus has been added for causing another player to bleed, but watch out: this bonus is not awarded if you cause yourself to bleed. Multiple changes have been made to both OP Station Demien and Echo Eleven maps to help prevent spawn camping and balance times between control points, plug up some exploits, and add additional dialog lines during matches. The New Super Hornet Arrives This is a Totally New Super Hornet The revamped Super Hornet has arrived. Following in the footsteps of the F7C, Ghost and Tracker, the F7C-M Super Hornet has been updated with the latest technological advancements made throughout Star Citizen’s continued development. The new version of the Super Hornet replaces the existing F7C-M and contains important updates to support both current and future game systems (such as Items 2.0.) The closest to the Military load-out as is commercially possible for a civilian model, the F7C-M Super Hornet reattaches the ball turret from the UEE’s F7A Hornet and offers near-milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying ship to engage. View the full article
  3. Jump Point Now Available! Attention development subscribers: the February 2017 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of Star Marine! That, plus a look at the Star Marine community, a visit to the Kallis System, behind the scenes of Jump Point itself and the next chapter ofn an all-new Star Citizen serial from lead writer Dave Haddock! Grab your copy today. Interested in becoming a development subscriber? You can learn more here. View the full article
  4. Spectrum is a real-time communication web application built specifically for Star Citizen. Its motivation is to bring Star Citizen into your everyday lives. Spectrum allows you to communicate with other citizens whether you are playing the game, at work or on your mobile. Inspired by popular contemporary communication platforms, Spectrum has been built with the latest web technologies. Spectrum’s focus is to facilitate community. The customization tools will make interaction within organizations agile and sophisticated. No longer will you have to go offsite for your org communication, you will have full access to private customizable chat lobbies, forums private rich chat and soon voice chat. Spectrum will not only be a means of communication for the players with each other but for you to engage directly with community managers and developers. Additionally, separate lobbies will be accessible to subscribers and concierge. Spectrum Alpha 0.3 Features Communication Real Time updates of thread replies, user count… spanning the entire platform. A new kind of modern Forum engine with its efficient tag system and sorting mechanics and all the classic features that entail, rich-text, live fetching of URL data, and thread upvotes. A rich Chat engine allowing you to embed media from external (or RSI) sources, plus reactions and emojis. Spectrum-wide Notifications & Alerts, including In-app and browser notifications to messages/reactions and replies, Unread responses and even contextualized Mentions (“@”!). Sound alerts if you want to, and of course these include private messages to any other Spectrum user. Usability One platform does it all. We’ve merged chat and forums into one responsive app. Settings let you customize the way you view and use Spectrum, with light & dark themes, enabling/disabling emojis and configuring your notifications. Threads come with a whole set of widgets to make navigation much easier, from response preview to Jump-To-Reply and displaying your position on the thread at all times. Bookmarks let you keep track of any type of element : your favourite chat lobby, thread or even category can be accessed in one click. The platform is designed for mobile use, with quick access to all functionalities. Star Citizen Community Features Spectrum’s first tie-in with Star Citizen is the Presence module : all users can choose to display where and when they are playing : Online/Playing/Away/Do not Disturb… but also end-point location like Game Menu/Star Marine/Arena Commander/Hangar/Star Citizen. Spectrum is also the newest addition to Org functionalities : Your Org and its online identity now have their own private forums and chatrooms, complete with their own set of permissions and moderation tools. Click here to check out everything Spectrum currently has to offer. The Future of Spectrum Spectrum is still in development, and it should not be considered complete. This release is just step 1 in the global release of Spectrum, and we’ll keep improving it with your help to add new functionalities and iron out bugs. We will make sure this process is as transparent as can be, and to that aim, we’re releasing a new module in the Issue Council where anyone can submit their own tickets or review anyone else’s. You can also read the Spectrum FAQ to find out more about the global communication platform transition. Future releases of spectrum will include voice chat, a desktop application, a mobile app (android, iOS and possibly windows), and in-game integration through overlay. Spectrum Alpha 0.3 Known Issues Emoji list is missing Unicode 9 latest updates (No avocado or salt shaker WHAT!) On mobile, the message input closes when you type. It’s bad. We’re on it! On mobile, the lobby presence list defaults to displayed, it’s annoying! We’re hunting a bug where sometimes private lobby unread “count” resets. View the full article
  5. Chris Roberts and Sandi Gardiner host this week’s Around the Verse, which focuses on the cloud architecture essential for multi-region servers and supporting Star Citizen’s vast size and array of options. Also, Phil Meller and Mici Oliver provide an update from our UK office. Make sure you stick around for a special reveal at the end. View the full article
  6. On this episode of Bugsmashers, Mark Abent highlights a bit of optimization. Learn how adjusting Player move requests when seated or in a ship improves the game’s performance. View the full article
  7. Transportation Policy Poll Greetings, Thank you so much for your assistance in answering the following questionnaire regarding the current state of interplanetary and interstellar transportation within the UEE. As a registered ship owner, your opinion is invaluable to help shape transportation policies across the Empire. Analysis of the answers provided will assist in guiding the Department of Transportation and Navigation forward as Humanity continues to change demographically, economically and politically. We are a nonprofit and nonpartisan research group whose mission is to generate a foundation of data that enriches the public dialogue and supports sound decision-making. To ensure that, the information we generate is of the greatest value to policymakers, Stoddard Research Center is committed to conducting inquiries in a manner that is impartial, open-minded and meets the highest standards of methodological integrity. To this end, we encourage you to read each question thoroughly and consider each answer carefully. There are no right or wrong responses, but it is important that your opinions are accurately and truthfully recorded. For convenience, all questions and responses concerning dates and lengths of time are given in SET. If you answer “other” to a question, please feel free to elaborate in the section provided below. We look forward to hearing your thoughts. Sincerely, Jasper Milon Senior Research Analyst Stoddard Research Center Note: This poll is intended only for registered ship owners. If you believe you have received this survey in error, we apologize and kindly ask that you disregard this comm. Click here to unsubscribe from future communications. View the full article
  8. Valentine’s Day Sale! This Valentine’s Day, we’ve got love and rockets! What better time to introduce that special someone to the wonders of Star Citizen? To that end, we’ve created a special offer that focuses on ships that let you take on the galaxy together. From the stylish 85x runabout (perfect for a romantic evening watching the traffic at Port Olisar) to the massive Starfarer Gemini tanker (room for the whole family… and then some!), we have multi-crew ships for every occasion — plus special discounts on two-packs! Not quite ready to commit? We’re also giving you (and your loved ones) the opportunity to try Star Citizen for free! Just click HERE, use the code SHARETHELOVE and you’ll receive access to a multi-crew Constellation Andromeda to test fly through Sunday, February 20th. Ready to bring a friend to Arena Commander, Star Marine, Crusader and beyond? A limited number of discount starter packages are also available below. Sale runs through February 28, 2017 or while supplies last. Origin 85X Sleek, sharp lines? Classic Origin interior? Check. The 85X is a true couples spacecraft, with twin front seats that allow you and your companion an unparalleled view of the universe ahead. The 85X is a snub ship par excellence, capable of moving from planet to orbit (or station to planet) with ease… and the unique seating configuration is perfect for a romantic date! Elegantly styled and meticulously constructed, the 85X is a versatile away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, the 85x has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads. Origin 350R Ready to move things along a little faster? Okay, are you ready to move things A LOT faster? A dedicated racing variant of the popular Origin 300 series, the 350R can take a pilot and passenger farther, faster, and look good getting there. The combination of a boosted power plant and twin Hammer Propulsion HM 4.3 thrusters makes the 350R the fastest personal craft you’ll ever call your own. The Origin 350R is ready to take on the Murray Cup today! Anvil F7CM-Super Hornet Sometimes love stings… so sting it back with Anvil’s F7C-M Super Hornet! Recently updated for 2947 (and 2.6.1), the Super Hornet is an ideal couples ship, featuring a second seat for a radar operator/turret gunner. Of course, it’s no slouch in the firepower department: perfect for those relationships where it’s the two of you against the world (or universe). The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, the Super Hornet is a truly terrifying mark to engage. Aegis Vanguard Warden + Battlefield Upgrade Kits Thinking about getting serious? Nothing says ‘I care’ like the rugged Aegis Vanguard deep space fighter, a favorite among long range mercenary pilots and well-armed explorers alike. With firepower and the ability to get you and your co-pilot out of the most dangerous situations, the twin-boom Vanguard design is a favorite from Earth to the frontier. By popular request, we are also making available the Battlefield Upgrade Kits (BUKs) for the Vanguard line, which allow captains to swap between variants on a single chassis. Please note that these upgrades are not available in the current alpha build of Star Citizen; their functionality will be added in a future patch. MISC Starfarer Gemini Nothing keeps the fire burning like… thousands of tonnes of hydrogen. The Starfarer Gemini is the military variant of the famous tanker and one of the largest ships currently available in Crusader. The Gemini has plenty of room for you and your significant other to spread out… or for that family on the drift. Just keep the kids away from the missile launcher. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. The Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose. View the full article
  9. Greetings Citizens Another week, another This Week in Star Citizen. Chris is back in the LA office from his trip overseas to Foundries 42 UK and DE, so you can expect to see him back to hosting Around the Verse this week. In current events, you may have noticed that Alpha 2.6.1 is now available to all backers on the PTU. This is a “big” little patch, in that beyond lots of quality of life bug fixes from our 2.6 release at the end of last year, it also introduced one of our most requested features: regional servers! This is an important step on the road to improved performance for all Star Citizen, and it excites me to think about what’s ahead when the Megamap combines with the “Star Network” and all the subsequent awesomeness that comes after that. Exciting times lay ahead for Star Citizen, to be certain. But let’s not get too far ahead of ourselves, and take a look at what’s coming this week in Star Citizen. By the time you read this, Citizens of the Stars will have been released on Monday. It features a fun Quantum Questions with Senior Producer Jake Ross from our Austin, TX studio, a look at the collected works of TheNOOBIFIER1337 in this week’s Citizen Spotlight, and a new irregular segment called “Subconscious” with Subscription Manager Alexis Lesnick that will cover all the great things Subscribers are getting each month. I’ll give you one guess as to who named that segment, and if you guess anyone other than Ben Lesnick, you should be ashamed of yourself. Tuesday not only brings us another entry in our weekly Lore Post series, but it’s also VALENTINE’S DAY and to celebrate, we thought we’d do something a little fun. Be sure to check back here on Tuesday to discover the details of our first-ever Valentine’s Day ship sale. I’ll give you a hint: think ships for two… Wednesday brings us another episode of Bugsmashers with Mark Abent. I don’t want to spoil it for you, but at the beginning, there’s a bug, and by the end, Mark has smashed the bug. It’s good stuff… I kid, but Bugsmashers is one of my absolute favorite things we put out. It’s a real, no kid gloves, behind-the-scenes look at actual game development, and I learn something with each and every episode. If you’ve never checked it out, I’d encourage you to give it a shot sometime and see something genuinely different. Thursday is Around the Verse Day in the Star Citizen universe, and we’ve got some fun stuff cooking. Remember, that where our other shows may be fun or informative looks at various aspects of the community, development and game, you’ll always find the meatiest of developmental updates on Around the Verse every Thursday. Finally on Friday we’ve got one more Happy Hour for ya. It’s your chance to hang out and play the game with some CIG developers and staff, and maybe ask some questions along the way. This Friday we’ll be playing the new Alpha 2.6.1, so if you’d like to play with us, be sure you update your clients! Whether the patch is on PTU or LIVE when this Friday comes, don’t miss your chance to hang out and have some fun with the staff. And looking ahead at the coming weeks, we’ve got some new offerings in the works, additional tweaks to existing programming, and a concept ship sale on the horizon, so keep checking in to find out more. With that, I’ll see you in the ‘Verse. Jared Huckaby “Disco Lando” Community Manager The Weekly Community Content Schedule MONDAY, FEBRUARY 13TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, FEBRUARY 14TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) Valentine’s Day Sale Begins WEDNESDAY, FEBRUARY 15TH, 2017 Bugsmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, FEBRUARY 16TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, FEBRUARY 17TH, 2017 Star Citizen Happy Hour @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: February 13th, 2017 – Desktop Citizen The amount of contributions we see submitted to the Community Hub and Forums on a daily basis continues to amaze us. Last week, we showed off some of the amazing things you are building; this week the theme is “Desktop Citizen,” highlighting cool wallpapers that you have created using concept art and in-game screenshots! Below you will find a few that the developers have as their desktop backgrounds in the office. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Winter Carrack by Ungineer This beautiful and clean wallpaper of a Carrack in a snowy winter showcases how well a MISC explorer ship can handle the many types of environments. Ungineer has done a great job of combining both concept and real life photography! Check out his submission on our forums here. Pirate Propoganda by FiendishFeather This propaganda poster type of wallpaper shows how formidable and rewarding becoming a Pirate may be. Does this make you want to become a Pirate? I am definitely interested! FiendishFeather also has a UEE version here. Aegis Sabre Cockpit by Loganawe Loganawe was able to take a concept picture of the Sabre cockpit and make a few adjustments to create a dramatic wallpaper that really shows off the aggressiveness and detail of the Aegis Sabre. This has long been one of my favorites pictures on our website, and the adjustments from Loganawe makes me love it even more. You can see more wallpapers of the Sabre from Loganawe here. Have A Break by STARMEDIC This is another example of life as a pilot in the ‘Verse! After a long day of hauling cargo, what better way than to sit back and enjoy a cold one? Excellent work STARMEDIC! Check out his original post here. View the full article
  10. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. On this episode, we chat with TheNOOBIFIER1337 about making concise and informative videos on a wide range of Star Citizen subjects. Then Jake Ross looks to do the Austin studio proud in a round of Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. Plus, we reveal this week’s MVP, and introduce a new segment Sub-Conscious, which provides a subscriber news update. The links for this week’s content are below: CITIZEN SPOTLIGHT The Star Citizen Videos of TheNOOBIFIER1337 TOP 5: Good Morning Star Citizen by Lsobrado. Star Citizen ActionPad by Giand The Citizens by OldSchool Star Citizen Screenshots by Andre86 MVP: Star Citizen Universe News by Whispers Tru The Jump Point View the full article
  11. February 2947 Subscriber Flair Greetings Subscribers! This month’s subscriber flair is the “Tears of Fire” painting. Painter Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld. The original painting was inducted into the UPE Historical Vault for Antiquity in 2633 and now you can own a piece of art history for your home or hangar. Printed on archival paper and with a custom frame, this lithograph perfectly reproduces every nuance of Fring’s original masterpiece. If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the painting will be attributed to your account on Monday February 13th. It will appear in your hangar once Star Citizen 2.6.1 launches live. More information about subscriptions can be found here! View the full article
  12. Discover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio. View the full article
  13. Lead writer Dave Haddock explores the system where Humanity first encountered the Vanduul. The Orion System was once a burgeoning resource hub before it became the frontline in the fight against Humanity’s most feared enemy. Watch this episode to hear the tragic history of the Orion System. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  14. Congress Now: The Kossi Amendment UEE Congress (397) 2947-02-07 SET Session AutoScript Proofed and Admitted – Assistant Archivist Burg (#748392BDF) 2947-02-07_13:06 – Session Resumes SENATOR YANN ISHER (C – Angeli – Croshaw Sys): Welcome back, everyone. This meeting of the Senate Subcommittee on the Interior is back in session. Senator Suj Kossi has requested the first slot following our recess. Senator Kossi? SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Thank you, Madam Chair. SENATOR YANN ISHER (C – Angeli – Croshaw Sys): The floor is yours. SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Senators, during the last congressional session, this committee passed #4688-IAUY, also known as the Kabal Historic Preservation Initiative, which was subsequently approved by a vote of the full Senate. The initiative was created to stop the looting of Tevarin artifacts from the Kabal System by establishing a special Advocacy task force to investigate alleged smuggling cases and allocating funds for the Navy to increase ship scanning patrols within the system. Despite the best of intentions, the Preservation initiative has failed to curb the problem. The Advocacy has yet to arrest anyone for participating in the systematic pilfering of the Tevarin people’s cultural history. Although the Navy’s expanded scanning protocol has nabbed other illegal goods, artifacts from Kabal III are somehow still finding their way into auction houses and antique stores around the Empire. Considering that Kabal is a military classified system, and completely off limits to the public, this situation is nothing short of an embarrassment. For these reasons, I have drafted an amendment to the Kabal Historic Preservation Initiative that freezes all UEE activity within the Kabal System until the Advocacy completes a thorough review of all procedures and personnel. The amendment also installs a new inspection team to oversee the ruins themselves. This team will include prominent Tevarin historians and archaeologists, as selected by this committee, and will catalogue all artifacts found within the Kabal System to ensure their provenance can never be questioned. This, more than anything else, will keep irreplaceable items of archaeological importance from being freely, and illegally, sold throughout the Empire. SENATOR JUNGER RIES (C – Lorona – Banshee Sys): Senator Kossi, your intentions are admirable, but also excessive and unnecessary. As one of the authors of the original initiative, I’m quite familiar with the situation in Kabal. Bringing all activity to a halt over a few misplaced items would be detrimental to the good work being done there. SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): With all due respect, Senator, this issue’s much more pervasive and it’s the obligation of this committee to stop it. SENATOR JUNGER RIES (C – Lorona – Banshee Sys): I think you’re overdramatizing the situation. The lost artifacts that triggered this entire situation were recovered by the Advocacy and promptly returned and as you noted, since then there have been no further incidents reported. SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): If that’s the extent of it, Senator, then how’d I get my hands on these. < indistinct noise > SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Githian’Cor of the Tevarin Preservation Society and I purchased all of these ancient Tevarin artifacts from sellers right here in New York City. SENATOR JUNGER RIES (C – Lorona – Banshee Sys): What makes you so sure they’re from Kabal? SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): Most of them contain the same marking. Based on where it appears, Githian’Cor believes it’s the Tevarin name for Kabal III. Also, have you noticed the one thing all these artifacts have in common? Look at the material they are carved from. Very similar to some of the artifacts that the Advocacy recovered and returned to the Kabal System. Githian’Cor did a geochemical analysis on each one of these pieces, and this specific mineral composition is known to exist on Kabal III but not on Jalan or any other planet with known historical Tevarin ties. SENATOR JUNGER RIES (C – Lorona – Banshee Sys): I know and greatly respect Githian’Cor, but how do we know that these pieces aren’t from a private collection that someone decided to liquidate? SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): And did so piecemeal across the Empire? What seems more plausible to you, Senator? That some secret, massive and utterly unique Tevarin collection is slowly being sold off at spots all across the Empire? Or that someone is looking to make easy money by smuggling these pieces out of the Kabal System? SENATOR JUNGER RIES (C – Lorona – Banshee Sys): Enough with the hypotheticals, Senator Kossi. How about we debate the merits of your initiative instead? Let’s say that these items did in fact come from Kabal III. Then they should be handed over to the Advocacy for further investigation. That is their job and I for one feel that we should let them do it. It is hardly necessary that we authorize a complete shutdown of operations. The cost alone — SENATOR SUJ KOSSI (U – Jalan – Elysium Sys): It is absolutely necessary. These are some of the most valuable remnants of my people’s history and at this rate, more of them are destined to wind up in black markets than in the museums where they belong. Is it not worth a minor inconvenience to see a people’s culture preserved? And even if you care little for the theft of history, then the fact that UEE property is being stolen while under our supervision should be enough to give any Citizen pause. Madame Chair, with your permission, I would like to call Githian’Cor to testify and provide her expert opinion on exactly how the review process in the amendment would ensure this never happens again. SENATOR YANN ISHER (C – Angeli – Croshaw Sys): Very well. Let’s hear from her. < indistinct noise > SENATOR YANN ISHER (C – Angeli – Croshaw Sys): I see that this is going to take a few moments to set up. Let’s take a quick, five-minute recess until Githian’Cor is prepared. < gavel bang > << TRANSCRIPT ENDS >> View the full article
  15. Greetings Citizens Greetings Citizens, Can you believe it’s already February? January was a month of hard work preparing Star Citizen Alpha 2.6.1 and Spectrum for launch… and it was a month of epic contributions from our incredible community. If you have not been keeping up, I highly encourage you to head over and check out all of the amazing content that has been submitted to the Community Hub. So what’s going on this week? Monday brings us the second episode of Citizens of the Stars, our new weekly program exclusively about our favorite part of the Star Citizen Universe, YOU! Does Character Artist Jeremiah Lee take the trophy from Ben Lesnick in another segment of Quantum Questions? You’ll have to watch to find out. On Tuesday, the Lore team regales us with another installment in one of their many continuing series. One of my favorite things that come from these lore posts is the community voice-over renditions that inevitably follow. On Wednesday, join Lead Writer Dave Haddock as he explores the Orion system on another informative episode of Loremaker’s Guide to the Galaxy. On Thursday, we’ll touch base with the Austin studio. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on this all new episode of Around the Verse. Join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour, this time alongside Lead Writer Dave Haddock! And that’s all for this week! Wait.. no.. there’s more!? drumroll The January Monthly Report will be released on Friday! These reports provide an in-depth look at the on-going development of Star Citizen, with teams from around the globe sharing updates on their progress in the previous month. And with that, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Community Manager The Weekly Community Content Schedule MONDAY, FEBRUARY 6TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, FEBRUARY 7TH, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, FEBRUARY 8TH, 2017 Loremaker’s Guide to the Galaxy (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, FEBRUARY 9TH, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, FEBRUARY 10TH, 2017 Star Citizen Happy Hour w/ Lead Writer David Haddock @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen) Monthly Report RSI Newsletter Community Spotlight: February 6th, 2017 – Craft Citizen The amount of contributions we see submitted to the Community Hub on a daily basis continues to amaze us. Last week, we took a look at some incredible videos created by the community; this week the theme is “Craft Citizen,” highlighting some of the detailed work created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub Flight Suit Cosplay by Valkyre We are always excited when we see cosplay submissions on the Community Hub. Ben Valkyre created an album of his first flight suit and armor for Star Citizen using “EVA foam mats and lots of glue.” His flight suit looks great, and we eagerly await what he will come up with next! Check out the full gallery here. Vanduul PC Build by M0reP0wer I instantly fell in love with how sleek this Vanduul PC Case is. We’ve been watching his forum thread as he updated his build to completion, and it looks amazing! M0reP0wer UV printed the Vanduul Glaive on top and laser-etched the Esperia logo in the front. Great job! View the full album here. Operation Pitchfork Jacket by Shadowma Do you hate the Vanduul? Probably not as much as Shadowma, because he has created custom flight jackets dedicated to the citizen initiative to create a Vanduul-free Orion. With the help of his wife, he will take on the Vanduul in style! We hope to see more soon! Check out the rest of the photos here. Stanton System Hologram by Admiral Wischmop Admiral Wischmop (with the help of wernereisk4lt and KingNerd)created a Hologram map of the Stanton System using a laser cutting machine on acrylic glass, and it looks so sweet! We are constantly blown away by the creativity of our backers, and this is no exception. Excellent work Adm. Wischmop! You can view the entire photo album here. View the full article
  16. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. This week on the hot seat, we’ve got Character Concept Artist Jeremiah Lee answering questions, many of which are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes. And don’t forget to explore the individual contributions from Star Citizens featured in this week’s episode in further detail at the links below: CITIZEN SPOTLIGHT The Star Citizen Videos of STLYoungblood TOP 5: The MISC Razor Fan Teaser by Athagen Diverse the Verse with guest Tyler Witkin The Star Citizen Custom Control Box by Rovex Bar Citizen San Antonio by A Whole Bunch of Folks MVP: Write-In Vanduul Language Keyboard by Gourmand View the full article
  17. Sabre Comet Subscriber Sale! Greetings Subscribers! This weekend only, the Sabre Comet is on sale for Subscribers. The ship was flyable for Subscribers in January, as part of our special Ship of the Month program. Now is your chance to own the ship built under the supervision of famed dogfighter Captain Kamur Dalion. Interested in learning more about becoming a subscriber? More information can be found here! Visit the Comet View the full article
  18. Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli walks us through his process, while Ross Tregenza and Lee Banyard discuss the technical challenges for the CIG Audio team. Sandi Gardiner and Josh Herman host this week’s episode, which also includes an update with Brian Chambers from Foundry 42 in Germany. View the full article
  19. Mark Abent takes on a problem where Star Marine stalls when a player respawns. Is it the skeletons or skins to blame for this bug? Watch this episode of Bugsmashers to discover the ultimate fix to make Star Marine run more smoothly. View the full article
  20. A Goodman is Hard to Find While many of our features here at Discovered focus on explorers who dive bravely into the unknown, we would be remiss if we did not also take the time to focus on those individuals who unearth greatness right in our own backyard. This was the case in 2944 when scanner-turned-amateur archaeologist, Kamelia Ganesh, unearthed an incredible find in Croshaw, the Empire’s earliest system outside of Sol. The following are excerpts from an oral history recorded by the Mōhio Museum in Kevric City, Angeli. Kamelia Ganesh: A small mining outfit had picked up a claim in the Icarus Cluster [Croshaw Cluster Beta] and had hired me to do their deep sweep. I had been scanning the area for about two straight months. They were the types who prospected picked-over sites after the easy money had already been squeezed out. A lot of independent operations don’t think it’s worth going after the more difficult veins, and most of the time, they’re right. However, if you invest in the proper hardware, and you get a damn good scanner on your payroll — aka moi — to make sure that you don’t waste your time, then well, there are some creds to be made. Now, being that this was Croshaw, the claim had been turned over more times than a by-the-hour hab in Jele, so I had to go real thorough. That kind of scanning takes discipline. When you’re crawling along, meter by meter, it gets real tempting to start cutting corners, but that’s what separates the pros from the enthusiasts. Probably why I was the first one to ever pick up the signal. Two days before she was scheduled to complete her work, Kamelia detected a faint signal from within one of the smaller fringe asteroids. Kamelia Ganesh: Didn’t know what to make of it at first. Almost ignored the damn thing to be honest. But it had been a good week and I had found a particularly thick run winding its way through the core of a recently cracked asteroid. That find alone was more than enough to pay for the whole operation, so I figured I could take a little break to satisfy my curiosity. Comes with being a scanner, I guess. Never could just leave well enough alone. The signal was barely there and it kept fading in and out, so trying to lock onto the source was a real chore. By the time I started to home in on it, I had figured out that the garbled mess was repeating regularly. Since it had a pattern to it, that ruled out some weird EM coming off a floater or the like. Started having fantasies of discovering some weird alien device. My heart nearly leapt out of my suit when I spotted that dim red blinking light. As soon as it came into view, I knew I had found something almost as good as aliens. There was no mistaking that can shape. It was an emergency beacon for sure. But from the way it was embedded in the asteroid, almost like it was part of the rock, it had to be old. Really, really old. Determined to learn more about her strange discovery, she reached out to an expert, Professor Scott McGonigal at the Mōhio Museum. Professor McGonigal: The beacon alone was quite the find and I eagerly accepted when Ms. Ganesh generously offered to let the Museum have it if I would help her understand the signal it had been broadcasting. Together we set to work to unravel its secrets. The emergency beacon had been badly worn by time. The power cells were barely holding a charge, its casing had been severely corroded, and the electronics were near complete deterioration from exposure, so it was a slight miracle that it was still able to broadcast at all. My initial estimates based on the rate of decay placed the object at least over half a millennium old. Working inside our lab’s zero-G preservation tanks, we managed to recover from the heavily damaged memory bank a partial registration number and launch coordinates. I scoured the registration archives to see if I could uncover the identity of the missing ship that had launched the beacon, while Ms. Ganesh investigated the coordinates. Kamelia Ganesh: The coordinates were always going to be a bit of a long shot. Not only were they incomplete, but without knowing when they were recorded, the extrapolated position could be anywhere in a huge swath of the system. Rolling back my starmap, I traced a route along centuries of possibilities but I didn’t turn up anything. I didn’t want to admit that we’d hit a dead end, but with the fact that the wreckage would be most likely be completely powered down as well as the fact that it could have just drifted away, I knew stumbling across whoever sent the beacon would be next to impossible. Professor McGonigal: Despite the archives turning up numerous possible matches for the partial registration number, none of them fit the profile we were looking for. Any of the more recent ships of course were ruled out, as were all the ships who had been noted as successfully retired. After weeks of tracing the histories of the remaining candidates, it seemed that the ship from which our beacon had originated simply did not exist in the records. Sadly, I had to give up the search and return to my duties here at the museum. With their leads seemingly exhausted, the pair’s search had come to a disappointing conclusion. As a consolation, Professor McGonigal invited Kamelia to attend the unveiling of the exhibit that would become the beacon’s new home. Professor McGonigal: We had incorporated the beacon into our History of Spaceflight wing. It was placed alongside several other notable emergency beacons that had been recovered during Humanity’s expansion throughout the stars. As a curator, I couldn’t be more pleased that its inclusion in the exhibit is what gave us our most important revelation. Kamelia Ganesh: The laser etching had been mostly worn away on the outside, but there were still a few marks here and there. One of them we had taken to be the remnants of a UNE crest, since the patterns were about the same, but seeing it next to another beacon with a similar marking, I noticed that it was a little bit off. Professor McGonigal: Bless her scanning skills, because I don’t know many experts who would have picked up on the discrepancy. But once she pointed it out, it was plain as day. The crest wasn’t for the United Nations of Earth at all. It was in fact the very similar but distinct crest of the old Earth North American Alliance. The beacon was even older than we had thought. The NAA crest hadn’t been used since the mid-23rd century, which meant that the beacon Kamelia had discovered dated back to Humanity’s earliest years of spaceflight. But what was it doing all the way out in Croshaw? Professor McGonigal: With this new information in hand, it began to make sense why I was unable to find the ship in the registration archives. Knowing that the ship should be in the NAA records, I traveled to the University of Rhetor to access their datastore library directly. Sure enough, by re-configuring the alphanumeric sequence into the NAA format, we got a hit. What Ms. Ganesh had discovered was an actual emergency beacon from one of the first ships to ever travel through a jump point, the Goodman. Outside of the Artemis, the Goodman was one of Humanity’s greatest unsolved mysteries. A Type-IV cargo vessel, it had in August of 2262 embarked on a supply run to a station in orbit around Sol VIII. The ship never arrived. Disappearing without a trace, the poor vessel and the eight souls aboard were victims of a phenomenon known then as the Neso Triangle, and what we know today as the Sol-Croshaw jump point. Professor McGonigal: Researchers have been trying to locate the Goodman since Humans first explored Croshaw in earnest, and some seven hundred years later, Ms. Ganesh had found a major piece of the puzzle. Incredible. Kamelia Ganesh: Talk about an a-ha! moment. That’s why the coordinates didn’t make sense. They weren’t incomplete, they were for a whole different system. See, since interstellar coordinates hadn’t been put into effect at the time, the Goodman had been forced to relay their emergency position using the old Sol mapping method. Can you imagine how confused the Goodman must have been when they got sucked through and saw a different sun? I immediately flew back to Croshaw and began the search again. This time, with the starmap set to 2262 and the coordinates transposed from the Sol-method into our current standards, I was able to pinpoint where the Goodman had launched the beacon. Starting there and figuring that the ship must have drifted away from any of the usual flight lanes to have avoided detection for so long, I began doing what I do best, scanning. It took me a while, but the best things worth doing usually do. After weeks of looking, my scanner lit up as I detected the Goodman’s cross-signature and damn it all if it wasn’t right there in the middle of Croshaw floating peacefully in the black. As soon as it made the press, the discovery was hailed as the archaeological find of the century. People were amazed and captivated by a piece of history that had been floating so close to them, just waiting to be discovered. Professor McGonigal: We are still trying to piece together what happened to the Goodman’s crew once they arrived in the system, from the remains found aboard, but even if we never know the full story, the ship alone is an important piece of Humanity’s exploration of the stars. Kamelia Ganesh: People been asking me if I’m going to switch jobs now, discover ancient wrecks full time. But to be honest, one find of a lifetime is probably enough for me. I’m just glad I got to discover a bit more of history’s story. The Goodman is currently on display at the Mōhio Museum and there are hopes that other wrecks that disappeared through the Neso Triangle may soon be discovered in Croshaw now that archaeologists have a better idea where to look, thanks to the incredible efforts of Kamelia Ganesh. View the full article
  21. Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game. Now this week, we picked our own entries for Quantum Questions, but going forward, subscribers can submit their questions in the Subscriber’s Den here. Remember to keep them short and concise if you want your best chance of having them answered in under two minutes. And don’t forget to explore the individual contributions from Star Citizens featured in this week’s episode in further detail at the links below: CITIZEN SPOTLIGHT Building the Carrack Bridge by West Sage TOP 5: AstroPub Get’s Partnered with Twitch Super Awesome Bomber Jacket by Archangel Blood on the Horizon War by Spoofghost Xi’An Orthography Language Graphic by SkinterO30 MVP: Star Citizen: The Shuttle by SonicTemples View the full article
  22. Greetings Citizens Greetings Citizens, What. A. Week! A handful of us traveled to San Antonio, TX to attend PAX South and a Bar Citizen event organized by the community. We had a great time, and were honestly shocked by the amount of passion, support, and energy that you all provided us during our visit. The feeling in the air was electric! These events really recharge the ole battery for us, and we are more hyped than ever to be back in the studio today, working to deliver great content for all of you! Big shout-out to Gany and Jorunn for organizing this event, pushing the Bar Citizen movement, and building a level of camaraderie unparalleled in gaming. So, what’s going on this week? Monday introduces Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Citizens of the Stars not only highlights the contributions of our community, but also puts a developer in the hot-seat for a round of Quantum Questions, which addresses some fun facts about the developer and the game. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. On Tuesday, the Lore Team is back at it again with another installment in one of their many continuing series. If you’re interested in the narrative that will bring the Star Citizen Universe to life, you’ll want to check these out. You can also browse previous posts here. On Wednesday, we check in with the man who fears no creature, the resounding champion of pest control, the smasher of all things bugs, Mark “Bugsmasher” Abent! Make sure to tune in to watch another bug get smashed, and take a detailed look at one of the many hurdles involved in game development. Thursday. Prepare your F5 keys for the first Around the Verse episode of February, where we take an inside look at the on-going development of Star Citizen! These episodes grant us a great opportunity to peek behind closed doors, deep-dive the complexity that is game development, and get to know the people working tirelessly on the project behind the scenes. Lastly, join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour! And with that, we’ll see you in the ‘Verse! Tyler “Zyloh” Witkin Community Manager The Weekly Community Content Schedule MONDAY, JANUARY 30TH, 2017 Citizens of the Stars (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JANUARY 31ST, 2017 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, FEBRUARY 1ST, 2017 Bugmashers! (https://www.youtube.com/user/RobertsSpaceInd/) THURSDAY, FEBRUARY 2ND, 2017 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) FRIDAY, FEBRUARY 3RD, 2017 Star Citizen Happy Hour @ 10am PST / 6pm UTC (http://twitch.tv/starcitizen) RSI Newsletter Community Spotlight: January 30th, 2017 – Capture Citizen Star Citizen Alpha 2.6 delivered detailed new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse. Last week, we took a look at some of the beautiful screenshots submitted found on the Community Hub; this week the theme is “Capture Citizen,” highlighting some of the fantastic videos created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future. Visit the Community Hub A Star Citizen Tribute for Bowie by Flyken We’ve seen some amazing content from our Community since we debuted the Director’s Mode. Flyken has done a great job utilizing these new controls to create a music video of “No Plan” by David Bowie, a personal favorite. Watch the full video here. Dark Hour by Sonari1 I really enjoyed this intense and action packed short film by Sonari1. From exploring the wreckage of a Starfarer, to space combat, to protecting Comm Arrays from villanous pirates.. It goes to show that there is never a dull moment when exploring the ‘Verse! Watch the full video here. Director Mode Showcase by PKawaii PKawaii shows us how dark and poetic Space can be. In his Director’s Mode Showcase video, he uses unique camera angles, wonderful voice-over narrative, and an eerie soundtrack that will send chills down your spine. We hope this becomes a series! Watch the full video here. Moons of Crusader – Cellin by pHON1Cx We frequently see videos of combat and flight, but rarely focused on the environments surrounding Crusader. “Moons of Crusader” is a series by pHON1Cx showcasing the vast and beautiful moons orbiting Crusader in the Stanton System. We are looking forward to seeing what pHON1Cx will create once we are able to go planetside. Watch the full video here. View the full article
  23. This week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about what to expect and fields questions from the community. Also, our UK studio provides an update on the MISC Razor, VFX for the Caterpillar and Herald, and a glimpse at upcoming surface outposts. View the full article
  24. Archivist Cherie Heiberg provides a tour of the Helios System for this Loremaker’s Guide to the Galaxy. Helios suffers from strong solar winds that interfere with ship sensors, and many of the system’s residents live in underwater habitats on the ocean planet of Tangaroa. Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map. View the full article
  25. SHOWDOWN! Auto-Transcript for S&P and NFSC Submission EP:61:12 : “Economic Imbalance …” ERIA QUINT: Hello and welcome to Showdown, the political program that tackles pressing issues from different perspectives. I’m your host, Eria Quint. Today, we examine a recent report from the Senate Committee on Interstellar Commerce (CIC) that highlights the increasing economic disparity around the Empire. Though UEE prosperity reaches far and wide, there are still far too many that struggle to eke out a living. Various government programs and non-governmental organizations have tried and failed to properly address this issue, leaving many to wonder if careful orchestration between private and public sectors is what’s really needed to raise the living standard for billions around the Empire. My first guest has spent much of her career dealing directly with these issues. Senator Octavia Beate represents the Ferron System, which has known its fair share of economic hardships, and is a senior member on the Senate committee that released the report. Senator Beate, we appreciate you taking the time out of your busy schedule. SENATOR OCTAVIA BEATE: Of course. The government is doing a lot of good work on this issue that goes unnoticed. Glad to be here to outline some of the actions we’ve taken. ERIA QUINT: And offering a perspective from the private sector, we have with us Kavan Aarset, the CEO of Economic Advancement for All (EAA), an NGO focused on ensuring economic equality. Welcome, Kavan. KAVAN AARSET: Looking forward to a spirited discussion on a problem we can all agree deserves more attention. ERIA QUINT: Let’s start with you, Senator Beate. It’s been about one hundred years since most major mining operations abandoned the Ferron System. A move that your planet is still reeling from. The report from the CIC claims that two-thirds of the system’s residents are unhappy with their current economic condition. What does the government need to do to provide your constituents with more economic opportunities? SENATOR OCTAVIA BEATE: The unfortunate truth is that this issue isn’t isolated to Ferron. This issue affects people everywhere from Hyperion to the blocks of Terra. There are billions in the Empire that are in need and the government has to be creative to try and change things. A problem of this magnitude demands an equally big solution. ERIA QUINT: Are there any “big solutions” that you’ve found to be particularly effective? SENATOR OCTAVIA BEATE: Absolutely. I’ve been an outspoken supporter of large-scale military and infrasture expenditures. Projects like the Retribution and Synthworld require resources and labor from across the Empire. These government expenditures not only generate economic growth that trickles down to the people who need it most, but also help improve and protect the fabric of the Empire that we all hold so dear. ERIA QUINT: Mr. Aarset, how would an NGO like the EAA address the economic dissatisfaction in Ferron? KAVAN AARSET: Not with platitudes, which is unfortunately so often how Senator Beate chooses to respond. This is an issue - SENATOR OCTAVIA BEATE: I beg your pardon. KAVAN AARSET: These so-called “big solutions” only serve as a bandage. To really address the root of the issue, we need to take specific action based on the careful examination of a system’s population, economy, resources, infrastructure and a myriad of other factors. Solutions must be tailored to the individual system to guarantee results. So that’s what we’d focus on first and foremost; truly understanding the people we’re trying to help. SENATOR OCTAVIA BEATE: Mr. Aarset’s goal of personally diagnosing and addressing the specific issues of every system is, well, it’s an admirable mission, but also an infeasible one. Not even the UEE government can accomplish it, which is why we instead do reports like the one just released. The people of the UEE need help now. These people need jobs and opportunities; not to be the subject of another academic research paper. That’s why I’ve worked hard to direct government resources to these disadvantaged systems, and to do it now. ERIA QUINT: Mr. Aarset, what specific actions has the EAA taken to help those being left behind? KAVAN AARSET: We have a strict policy that any credits spent in a system must go directly to local businesses. The problem with Senator Beate’s massive spending plans are that they’re nothing more than a huge payday for mega-corporations. A small, family run company in Ferron doesn’t stand a chance of landing a Synthworld contract when up against multi-system conglomerates like Shubin or ArcCorp. SENATOR OCTAVIA BEATE: Mr. Aarset is being deceptive here. He knows that most of these massive projects require large corporations to hire local contractors and mercs. That pumps a huge amount of credits into the local economy. That’s in addition to all the credits their workers spend in the system going out to eat or catching a game at the local Sataball arena. ERIA QUINT: Let’s move on. Also included in the report was a list of systems in need of the most economic help. The list is strikingly similar— KAVAN AARSET: I’m sorry, Eria, but mega-corps hiring contractors isn’t a recipe for economic success for those most in need. It only makes the economic disparity worse. You don’t need to look any further than the planet of Hurston to see an example of this. A recent investigation by the Terra Gazette revealed the insultingly low pay and deplorable conditions contract workers on Hurston experience. Large corporations like Hurston are interested in their bottom line; not in helping the economically underserved. Actually, it’s in their interest to keep wages depressed, so they can hold onto a greater percentage of the profits. SENATOR OCTAVIA BEATE: Using Hurston as an example is nothing more than a red herring. As we all know, the planet of Hurston is owned by the corporation and completely under their control with its own labor laws, rules and regulations. I may not agree with all of their policies, but the company is well within their rights to govern their planet as long as they adhere to the Common Laws of the UEE. KAVAN AARSET: Which haven’t been updated in how long? SENATOR OCTAVIA BEATE: If contractors on Hurston aren’t happy with their pay, living conditions or whatever else, it’s completely within their rights to move someplace else. KAVAN AARSET: Except many of them can’t afford to because of the suppressed wages and the strong arm tactics of local company security. The last military expenditure Senator Beate advocated for included billions in contracts that were awarded to Hurston, so don’t go saying there’s nothing the government can do to apply pressure. Denying government contracts to companies that treat their workers inhumanely would be a great place to start. ERIA QUINT: This is a fascinating discussion, but we need to take a quick commercial break. When we return, I’ll challenge Senator Beate and Kavan Aarset to set their ideological differences aside, and see if they can agree on a way the public and private sectors can work together to help those that are economically disadvantaged. That, and more, when Showdown returns. View the full article
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